Winter Card Design Contest
682 cards entered
Nirvana’s Gamble
at the start of your turn, swap your basic attacks with another basic attack; when interrupted, change all basic attacks back; channel
divine action
Karma’s Claim
when you slay your foe with the next card and they are a boss, TEAR THEIR BODY APART AND ASSIMILATE IT; unique
action
when your foe is Slain by the next card and they are a Boss, TEAR THEIR SOUL AND ASSIMILATE IT; unique
corrupted action
Karma’s Cruelty
Sun-faded Toolbox
Activate: Take a Keyword from a card to store in toolbox. deplete: Add all stored Keywords to a card in hand. durability: (3/3)
divine equipment
Concentrated Malice
Select a card in hand. While Concentrated Malice is active, reduce its cost by 1. It critical hits. channel. sinister.
The whole hog
Remove all sated heal 2% of your max per sated. reliable. unique.
Food for Thought
This round, conjure an Ingredient for each focus gained. lasting
Food Connoisseur
This Combat, when you reach 10 sated, trigger the garnish effects of all Ingredients in your hand.
enchantment
Meal Planning
start of turn: Choose any Ingredient, conjure a copy of it to your hand. channel
One Man Band
This Combat, you may have 2 active Performances at the same time.
Desolation
foretell your foe's doom. Draw a card. If it is a Desolation, double your foe's doom.
Rune of Chaos
one use: Add a random keyword. Upgrade the card if possible.
corrupted item
Lord of Chaos
start of turn: Pick a random card on hand and cast Rune of chaos. Negative keywords on cards will be removed at the end of combat.
corrupted enchantment
Misanthropy
whenever your maximum health would be altered, inflict it on your foe instead
Imp Familiar
Activate: Gain 1 delirious. Your next Action is chaotic. deplete: Play a random Enchantment. durability (3/3).
equipment