Winter Card Design Contest
682 cards entered
Cushioned Tips
This combat your ranged attacks inflict charmed for the DMG they would deal.
ranged enchantment
Pulled Punch
Inflict 1 dazed. If target has dazed, reduce by 1. If this stuns your target inflict 10 charmed.
melee action
Merge of Intellect
Gain and 1 focus. mergecraft 1. upgradeable.
action
Code of Forlorn
start of turn : you and enemy take 30 piercing incease by 10. At 60 damage swap to code of Healer. code: Deck only contains Heal cards.
divine code
Code of the Healer
start of turn: heal you and enemy 20, decreases by 5 each turn. At 0 swap to code of the Forlorn code: Deck contains only Heal cards.
Lifebond
If you are executed this round inflict damage equal to the health you lost this round. unique
Pull from Tomorrow
This combat, all your cards gain echo Your opponent takes an extra turn after this one
magic action
Endless Mode
Neither combatant can lose or win this combat. If either combatant has their current or max health reduced below 1, set it to 1.
magic enchantment
Wandering Wisp
start of turn: Gain 1 Counter. If this has 4 Counters, cancel this and shuffle an Opportunity card into the Encounter Deck. channel. unique.
Diminishing Returns
This combat, if a combatant gains a blessing or affliction they already have, reduce the stacks gained by 1, then increase this number by 1.
enchantment
Shirasaya
Activate to conjure a free Prestidigitation. basic attack inflict disarmed if this cost no energy when played. durability (6/6). unique.
equipment
Overexert
start of turn: Lose half your and gain 5 . End of Turn: If you have no energy, your foe takes this enchantment over from you.
Rot from within
This combat, each corruption you place in your foe's deck has firecast. At the beginning of their turn, they bury one corruption.
corrupted enchantment
Of Many Minds
Each turn, the first time you play a mergecraft card, conjure a copy of all permanent instances of it in your deck.
magic form
Renounce Faith
This combat, may be paid with . bury divine cards you play. You cannot gain .
Tinkerer's Toolbox
If this card has any keywords, transfer one to another card in your hand. Otherwise, add a random keyword to this card. unique