Monster Mania Card Design Contest
638 cards entered
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Entered in the 2024 Winter Card Design Contest

Seeker's Physique
Gain 1 evasion. Hexswift: Gain 1 swiftness. Hexswift.
action
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Entered in the 2024 Winter Card Design Contest

Seeker's Aptitude
Gain 1 focus. Hexswift: Gain 1 momentum. Hexswift.
action
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Entered in the 2024 Winter Card Design Contest







Necro-Cranium
whenever you inflict an affliction, gain an equal amount of blessings; lose all blessings when interrupted; channel
artifact
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Entered in the 2024 Winter Card Design Contest







Code Of Currents
every even tidal card drawn is set to Ebb, and every odd tidal card is set to flow
code
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Entered in the 2024 Winter Card Design Contest







Hydra’s Spare
at the start of your turn, heal half of all damage taken since your last turn; channel
artifact
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Entered in the 2024 Winter Card Design Contest







The F R E E D
Activate to deal damage equal to 50% your maximum health; lifedrain; durability 2; deplete: RESTRAIN HIM
equipment
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Entered in the 2024 Winter Card Design Contest







when you take damage on your turn 13 times, remove this card from your deck and replace it….
path
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Entered in the 2024 Winter Card Design Contest







when you take damage on your turn 4 times in the same turn, gain 15 health and advance
path
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Entered in the 2024 Winter Card Design Contest







when you take damage on your turn 2 times in the same turn, gain 10 armor and advance
path
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Entered in the 2024 Winter Card Design Contest







Ancient’s Wards
start of turn: gain barrier, inflict a random affliction to foe equal to stacks, and increase stacks by 2; channel; grounded
action
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Entered in the 2024 Winter Card Design Contest
Infernal Conduit
tidal: Gain 1 burning and souls equal to your burning. unplayable. persistent.
corrupted flow action
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Entered in the 2024 Winter Card Design Contest







Fanciest Hat
activate to play a random Bandit Card; durability 1; upgradable
equipment
☃️
Entered in the 2024 Winter Card Design Contest



Death March
You only have (1) turns to kill the foe. If you are unable to do so, slay yourself. Increase the turn limit by 1 once you kill a foe.
enchantment
☃️
Entered in the 2024 Winter Card Design Contest





Holey Moley
gain armor equal to double your energy, then deal damage equal to your armor
melee action