Monster Mania Card Design Contest
557 cards entered
☀️
Entered in the 2025 Summer Card Design Contest

Incantation of Storm
start of turn: perform 1. Gain 1 chain. channel.
lightning action
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Entered in the 2025 Summer Card Design Contest

Incantation of Frost
start of turn: perform 1. Inflict 1 frozen. channel.
action
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Entered in the 2025 Summer Card Design Contest



Backup Dancers
While performing, trigger the perform keyword twice.
enchantment
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Entered in the 2025 Summer Card Design Contest

Joyful Jazz
perform (1) and heal (1) . Increased this by 1 for each use.
action
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Entered in the 2025 Summer Card Design Contest
Totem of Rhythm
start of turn: perform 1. Inflict [[enchantmentStacks]] charmed. unique.
enchantment
☀️
Entered in the 2025 Summer Card Design Contest

Jitters
Inflict shocked equal to your performance.
action
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Entered in the 2025 Summer Card Design Contest

Summer Salsa
start of turn: perform 1 and gain 1 momentum. channel.
magic action
☀️
Entered in the 2025 Summer Card Design Contest





Stage Fight
While performing, damage dealt to you is inflicted as stagger instead. Whenever you finish a performance, halve your stagger.
enchantment
☀️
Entered in the 2025 Summer Card Design Contest

Monologue
Gain 1 slow, then increase this by 1. Whenever you perform, deal piercing damage equal to double this value. channel.
action
☀️
Entered in the 2025 Summer Card Design Contest

Start the Show
If this is the first action of combat, add perform 1 to all cards in your hand for the rest of combat. memorized.
action
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Entered in the 2025 Summer Card Design Contest
Transcended Clone
The next card you play is played twice.
form
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Entered in the 2025 Summer Card Design Contest
Permanently gain 10 maximum . A random, active Path becomes permanent. This battle, you cannot gain afflictions.
path
☀️
Entered in the 2025 Summer Card Design Contest
At the start of your turn, create 2 Transcended Clones. Enemy actions no longer disperse clones. When 6 Paths are active, Transcend.
path
☀️
Entered in the 2025 Summer Card Design Contest
At the start of your turn, play a Path you own. When 4 or more Paths are active, permanently add a random, unique Path and Transcend.
path

