Monster Mania Card Design Contest
676 cards entered
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If this is in hand, Divine Action will start a random Hymn. start of turn: Gain 1 Bolster. grounded. persistent.
location
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This combat, any action during performance will draw a perform card from anywhere. grounded. persistent.
location
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The first divine action played each turn is Jinxed, then interrupt. When you ascend, inflict 2 vulnerable. defiled. persistent.
location
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Temperamental
bury a corruption to upgrade a random untempered card in your deck. corrupted: conjure a malignance at the bottom of your deck.
corrupted action
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Untempered glass
Gain 0* block. When your foe gets their 6th hex, upgrade this card by 1. upgradeable
action
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False idols
Remove all your totems, bury a card for each unique totem, gain zeal equal to the total. unique
action
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Forge Self
Gain 1 zeal. Gain 1 Maximum .
Take 1 Damage.
upgradeable. mergecraft 1.
divine action
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Slumbering Hex
When applying a 6th hex to your foe, add an untempered Hexglaive to your hand upgraded by their bane stacks. unplayable. heavy.
corrupted action
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Cook Alive
Deal damage to foe's hexes and banes. If over 15 damage was dealt this way, conjure a potion and an ingredient.
magic fire action
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Into the Cauldron!
When you trigger garnish or use a potion, inflict a random hex. On combat end gain a potion if your foe was slain with over 10 hexes.
corrupted enchantment
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Rooftop Experiments
Draw a lightning action and gain 3 chain the first time you Transform, Destroy, bury, and Return a card each turn.
magic enchantment
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Cash and Maul
Make a basic attack. on Hit: Steal 5 and a blessing.
corrupted action
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Entered in the 2025 Halloween Card Design Contest



Death Maul
Make a basic attack. critical Hit: All basic attacks deal extra damage by 1 permanently.
corrupted action
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Entered in the 2025 Halloween Card Design Contest





Horrible Jokes
when you finish a performance, inflict 2 sickened
corrupted enchantment
