Monster Mania Card Design Contest
265 cards entered
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Entered in the Monster Mania Card Design Contest





Shadow Child
Starts In Play. Your Deck is a copy of your opponent's. Gain darkness equal to their Maximum Health.
enchantment
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Entered in the Monster Mania Card Design Contest
Hulk Down
Gain 5 armor for each .
(Intended for Amber Hauler)
action
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Entered in the Monster Mania Card Design Contest

Waterlog
Lock a card in your foe's deck, and Inflict Drowned equal to its energy cost.
action
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Entered in the Monster Mania Card Design Contest
Mimic counter
The next card your oppoent plays is played by you instead (Still costs them energy). Pressistent. unplayable
action
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Entered in the Monster Mania Card Design Contest
Ascended
Your cards inflict burning equal to the damage they deal.
divine enchantment
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Entered in the Monster Mania Card Design Contest
Loot and Pillage
Whenever your foe shuffles their deck, steal 5 .
enchantment
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Entered in the Monster Mania Card Design Contest





Disregard
discard the top card of your foe's deck. If it is a basic attack, repeat this.
action
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Entered in the Monster Mania Card Design Contest
Taste of blood
Whenever you or your foe gain bleeding, gain 1 anger
enchantment
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Entered in the Monster Mania Card Design Contest



Dismember
Deal damage equal to 10% of your foe's max , then 50% of their missing
.
Inflict bleeding equal to the damage dealt. reaping
melee action
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Entered in the Monster Mania Card Design Contest
Ressistant carapace
piercing can't bypass your armor. At the start of your turn, gain Reinforced
enchantment
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Entered in the Monster Mania Card Design Contest



Decayed breath
Deal 10 damage. Inflict Decay and infected euqal to the damage dealt.
corrupted action
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Entered in the Monster Mania Card Design Contest

Quickdraw
Deal 4 damage. on Hit: interrupt. Draw a card
melee action
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Entered in the Monster Mania Card Design Contest







Tired Plagiarism
whenever your foe gains a blessing or affliction, so do you
enchantment
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Entered in the Monster Mania Card Design Contest



War Sigils
Play a Mantra to trigger a start of turn effect. start of turn: conjure a random Seeker card.
enchantment

