Monster Mania Card Design Contest
265 cards entered
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Entered in the Monster Mania Card Design Contest

Ethereal Shackles
The next card your opponent draws gains unplayable and persistent. Inflict 1 bane and 1 infected. charges 3/3
action
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Entered in the Monster Mania Card Design Contest



Defiled Banner
start of turn: Defile 1 energy. Inflict a hex. defiled.
artifact
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Entered in the Monster Mania Card Design Contest

CURSED OF SCAR
Deal 3 damage. on Hit: your foe gain a scar
action
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Entered in the Monster Mania Card Design Contest

After you drink 2 potions, transmute a card into a card of the same rarity and advance.
path
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Entered in the Monster Mania Card Design Contest

Cone of Cold
Congeal the highest cost card in your foe's hand.
magic frost action
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Entered in the Monster Mania Card Design Contest





Faewild
This combat, add 1 to 3 Pranks to each deck at the start of the round.
Gain 3 when a Prank is played.
enchantment
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Entered in the Monster Mania Card Design Contest







Sacrifice
one use: Remove 30% max to gain a Talent. Use this to escape Spine of Night.
corrupted action
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Entered in the Monster Mania Card Design Contest



Stonegaze
Add two Petrify into your opponent's discard pile and shuffle their discard pile into their deck.
magic action
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Entered in the Monster Mania Card Design Contest

Cough It Up!
Gain 1 evasion. Put a random Treasure card on top of your foe's deck.
action
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Entered in the Monster Mania Card Design Contest





Raise the Dead
Summon a defeated monster as your companion. start of turn: Your companion acts twice. channel.
corrupted action
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Entered in the Monster Mania Card Design Contest







Victory?
one use: Restart the player's run. They retain any imbued enchantments, talents, experience, or Fateshards they've earned. grounded. unique.
action
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Entered in the Monster Mania Card Design Contest





Borrowed time
Your opponents start of turn effects apply to you next turn
action
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Entered in the Monster Mania Card Design Contest

Robotic
Gain whenever your foe plays a plays an Card.
Take double damage from Fire and Lightning actions.
enchantment
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Entered in the Monster Mania Card Design Contest



Thunderdome
Every card gains chain. At the end of every combattant's turn, they lose all chain and their foe gains that much chain.
lightning enchantment