Three Wishes Card Design Contest
209 cards entered
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Entered in the Three Wishes Card Design Contest
Eye of the beholder
Inflict 11 shocked garnish: Reduce the amount of shocked by satiety
ingredient
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Entered in the Three Wishes Card Design Contest
Smoke weed
Gain 1 evasion garnish: Gain 1 swiftness
ingredient
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Entered in the Three Wishes Card Design Contest





Spice powder
Gain 1 anger. garnish: Gain Spiced out
ingredient
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Entered in the Three Wishes Card Design Contest





Caravan Raid
Draw three Equipment from your deck.
Reduce their cost by .
charges 1/1.
melee action
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Entered in the Three Wishes Card Design Contest





“Open Sesame!”
Steal all of the foe’s blessings. Draw two cards. grounded. unique.
magic action
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Entered in the Three Wishes Card Design Contest







Aura of the Embalmed
start of turn: conjure a Bandage.
When you gain while not at full health, inflict equal Decay. Starts in play if you start below 50%
.
corrupted enchantment
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Entered in the Three Wishes Card Design Contest





1,001 Nights
perform 1. Repeat for every Event or Campfire you have visited.
action
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Entered in the Three Wishes Card Design Contest







Djinn It to Win It
At the start of your turn, delve and play a revelation. channel.
action
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Entered in the Three Wishes Card Design Contest





Ancient Curse
This turn, when you play a card, the card played gains cursed, then reduce the cost of all other cards in your hand. unique.
action
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Entered in the Three Wishes Card Design Contest





Opportunity Attack
This turn, when you draw a basic attack, discard it and make a basic attack. lasting. grounded.
action
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Entered in the Three Wishes Card Design Contest



Fortune Favours
one use: Gain gold equal to your Luck. If you have 100 Gold or more, lose all gold and gain +10% Luck.
action
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Entered in the Three Wishes Card Design Contest



A Favor Owed
one use: Upgrade a card in your deck 5 times, then add a sin of your choice to your deck. Both cards gain cursed.
corrupted action
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Entered in the Three Wishes Card Design Contest







Djinn Familiar
Activate: conjure ANY random card with cost equal to remaining durability. It gains Veiled and Lightless. 4 durability.
magic equipment