Speculation
Draw.
revelation
Draw!
Draw a card. If it's a melee or ranged action, play it. Otherwise, discard it.
action
Shrapnel Ammo
Your next 3 Ranged Actions inflict bleeding equal to the damage dealt.
Unload
Deal 2 damage. Repeat for each remaining ammunition charge.
ranged action
Chambered Round
This combat, your first Ranged Action each round does not consume an ammunition charge.
enchantment
Saloon
Whenever you use a potion, gain delirious. Reduce damage taken by 1 per stack of delirious.
location
nnn
kokokolpiop
melee fire item
Time Dilation
At the start of the turn, gain (0) haste and inflict (0) slow. Condense. code: This card costs less than 3 energy.
magic code
Overcharge
Your chain persists between rounds. channel.
lightning action
Reroute
Choose one: Convert your chain to barrier OR Convert your barrier to chain.
Rebuttal
interrupt. perform 1 for each energy removed. charges (1/1).
Rhythm Stick
Deal 2 damage cascade: perform 1. on draw: Gain 1 haste or 1 slow.
melee basic attack
Armorer's Code
When you play a basic attack, delve another from your deck and reduce its energy cost by one code: You have 5 or more distinct basic attacks
code
Cold Blooded
Any frozen you inflict is now reaping.
corrupted frost enchantment
Absolute Zero
Deal damage equal to your opponents frozen. Heal from the amount of overkill. unique.
magic frost action