Primal Fervor
Convert your regenerate to zeal. swap this.
divine action
Primal Calm
Convert your zeal to regenerate. swap this.
Wrathbolt
Deal 2-4 damage and inflict 1 dazzled. Gain resilience equal to half the damage dealt.
divine lightning action
Blessing of Spring
cleanse an affliction. Gain 1 Bolster. Draw a Card.
Life from Dust
If the foe dies this turn, gain 3 regenerate and at the start of next combat.
action
Brambles and Thorns
This round, gain 1 zeal when the foe plays an action. continuity: Add 2 Snares to the foe’s deck.
Wild Power
bury a card, then gain 2 ferocity and 1 regenerate for each card in your hand.
Defend the Grove
Make a basic attack. If was spent, delve an Arrow.
ranged action
Reaffirm
Gain 2 Virtues. ancestral: Summon a Totem. unique.
Punking carving
Wenever you conjure an ingredient, inflict 2 charmed. Whenever you play an ingredient inflict 2 doom.
enchantment
ASCENSION
When darkness is removed transfer max darkness into zeal Immune to dazed
Code of Salvation
After you lose all darkness Gain max darkness as zeal and ascend code: darkness uses at least 50% health
divine code
Foxfire Aura
You and your opponent convert a blessing to zeal. frenzy: Increase all your blessings by 1.
Awakened Guardians
Trigger your Totems. If you have , reduce the next incoming damage by 4. heavy.
Space Dust
Gain . This round, when you Use : Gain . Use : Gain . Use : Gain .
divine item
Jumping Jacks
Deal 6 damage. Inflict 3 doom. Ready after 3 turns. Speed up the timer when you use a Charge. persistent.