Test Your Mettle
Both combatants draw. Play the card with the highest cost. In case of a tie, shuffle both cards back into their decks and play this again.
action
Form of the Other
Whenever you discard a card, conjure a random card from your opponent's deck.
Maestro
This combat, perform 1 when you finish a performance. Infernal: Also cleanse a debuff.
enchantment
Persistent Return
start of turn: Gain 1 anger and 1 zeal. Increase these numbers each time you die this combat.
divine enchantment
Temptation
Gain 10 armor and 2 rally. Add a Malignance to your deck. corrupted: swap.
Voidfall
Take damage and gain darkness for each of your Corruptions. When this is destroyed, add a copy to your deck and swap it. defiled.
corrupted action
Heart of Darkness
Whenever you destroy a card in your deck, a random c keyword
corrupted enchantment
Whenever you spend (0/10) , a random card in your deck will be upgraded
Rip
Deal and take 1 damage. swap. upgradeable.
melee action
Tear
Deal 2 damage. frenzy: critical Hit and lifedrain. swap.
Dark Charisma
Choose one: Subjugate a foe with less health than your sinister. Your companion acts once for every 3 sinister.
Community Chest
Activate: delve a Community card. deplete: Add a permanent copy of the chosen card to your deck, then destroy this. 3 durability.
equipment
Innovative
Play a random Nova card. finale: This turn, double your Nova counter [0]. grounded.
Dynamotion
Gain haste for each Nova card played this combat. Next turn, lose all haste and gain that much . unique.
Hypercarnivore
This combat, gain 1 zeal whenever you inflict bleeding. frenzy: The next card you play this turn is Divine.
Super Nova
At the start of your turn, conjure a free base copy of every Nova you played last turn. All Nova cards have "empower: echo" channel.