Shredder Axe
Deal 8 damage. If you are Performing, interrupt and critical Hit.
melee basic attack
Burning Resolve
This combat, inflict burning equal to the you gain.
divine enchantment
Vanish
Draw a card. Reset your ambush. charges (3/3).
action
Crowd Goes WIld
After finishing a performance, conjure a random item.
enchantment
Lovestruck
This combat, your attacks inflict Critical Hits while your foe is charmed.
Quick Chemistry
This combat, conjure a free copy of the first Potion you play each turn.
Uncanny Luck
This combat, ranged actions and Coins have a X% chance to critical Hit. Improved by your Luck.
The best card ever
Automatically win
ranged lightning item
Bomb
Deal 20 damage. Ready after 3 turns or 3 uses of Charge cards. interrupt. persistent.
ranged action
Big Bomb
Deal 40 damage. rampage. Ready after 4 turns. Speed up the timer when you use a Charge. persistent.
Soulfire Bomb
Deal 10 damage. Ready after 3 turns. Speed up the timer when you use a Charge. lifedrain. reaping. persistent.
Shrapnel Bomb
Deal 2 damage five times. Ready after 3 turns. Speed up the timer when you use a Charge. persistent.
Antimage Bomb
dispel your foe's blessings, then deal 10 damage. Ready after 3 turns. Speed up the timer when you use a Charge. persistent.
Cryo Bomb
Deal 6 damage and inflict that much frozen. Ready after 2 turns. Speed up the timer when you use a Charge. persistent.
Concussive Bomb
Deal 5 damage. Inflict stunned. Ready after 3 turns. Speed up the timer when you use a Charge. persistent.
First Aid Kit
conjure 2 Bandages. charges (1/1).
item