🌸
Entered in the 2025 Spring Card Design Contest
Transcendence I
At the start of your turn, play a Path you own. When 4 or more Paths are active, permanently add a random, unique Path and Transcend.
enchantment
🌸
Entered in the 2025 Spring Card Design Contest
Transcendence II
Reduce the cost of non-unique cards that foretell, shift, change the tide, or grant evasion by 1. When 6 or more Paths are active, Transcend
enchantment
🌸
Entered in the 2025 Spring Card Design Contest
Transcendence III
Create a Nirvana. Choose one: shift into form of Triton or shift into form of the Hydra.
enchantment
🌸
Entered in the 2025 Spring Card Design Contest
Nirvana
Permanently raise your maximum health by 10. unique.
action
🌸
Entered in the 2025 Spring Card Design Contest







Curse Of Worship
start of turn: play a random Judgement or Hymn
divine enchantment
☀️
Entered in the 2025 Summer Card Design Contest



Wicked Spine
Deal 2 piercing damage. Damage is improved by your defiled. continuity: lifedrain.
corrupted basic attack
☀️
Entered in the 2025 Summer Card Design Contest





At one with elements
While balanced your fire, frost and lightning actions will always trigger attunement. channel.
action
☀️
Entered in the 2025 Summer Card Design Contest





Collateral Damage
10% of all damage you do this combat is dealt to the next enemy you fight at the start of combat.
enchantment
☀️
Entered in the 2025 Summer Card Design Contest



Sy-imp-phony
This combat perform 1 whenever you gain delirious.
enchantment
☀️
Entered in the 2025 Summer Card Design Contest



Songbird
Activate to perform 1. Gains 1 durability whenever you finish a performance. durability (3/3). unique.
equipment
☀️
Entered in the 2025 Summer Card Design Contest

Overture
perform 1. If this is played the first turn of combat, play it as an Enchantment. ambush: perform 1 twice more. unique.
action
☀️
Entered in the 2025 Summer Card Design Contest

Jitters
Inflict shocked equal to your performance.
action
🎃
Entered in the 2025 Halloween Card Design Contest

Incantation of Fire
start of turn: perform 1. Inflict 1 burning. channel.
action
