0
Skepticism
start of turn: Gain Disbelief. channel.
action
Grave Robber
Return a card from your discard pile and gain slow equal to its cost. charges (2/2)
Spoon!
Gain 1 impervious. When played during the first turn of combat, play it as an enchantment. unique.
Cough Syrup
one use: cleanse an affliction. unscathed: Gain 1 Bolster.
item
Befuddle
one use: Inflict 1 stunned. on draw: bury this. chaotic: Add a copy of this to the top of your deck. firecast. cursed. unplayable.
Bullet Time
When you play a Ranged Action, gain a random Ammo with 1 Stack. channel.
Frigid Alchemy
This combat, inflict 1 frozen when you play an Item or Potion.
frost enchantment
Volatile Concoction
one use: Inflict 2 bane. Gain 1 potency.
Weapons of Myth
Your Basic Attacks gain the Divine type this combat. Gain 10 zeal when playing a Legendary basic attack.
divine enchantment
my two cence
when you pay you pay double but gain twice the effect code: this discord community has a respectful discussion
code
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