Mad Cackle
Gain 1 delirious and 1 ferocity, then inflict 6 Fear. Monstrous: Return a Monster Card in your discard pile to your hand.
action
Bone Spurs
This combat, inflict 1 weakness when you hit with a Melee Action. Monstrous: Your Melee Actions inflict Critical Hits. Monstrous.
enchantment
Monster's Lament
Draw a card. If it's a Monster Card, draw another. Monstrous: Inflict 5 Fear. Monstrous. charges (3/3).
Tormented Form
Gain 1 ferocity and inflict 1 Fear for each Monster Card in your deck. corrupted: Your next Action this turn inflicts a critical Hit.
corrupted action
Mutagenic Shift
Destroy a Monster Card in your hand. Shuffle a base copy of it and a card your foe played last round into your discard pile. Monstrous.
Pathogen
Deal 1 damage. on Hit: swap this into a card in your foe's hand.
ranged basic attack
Monstrous Appendage
delve a Monster Melee Action and play it. on Hit: conjure a copy of the card into your deck. Monstrous.
Gruesome Glare
Inflict 1 weakness and 10 Fear. Monstrous: Draw a card from your foe's deck. Monstrous.
Full Mutation
Permanently replace all Ranged and Melee Actions in your deck with Ranged and Melee Actions from your foe's deck. Monstrous. unique.
Adaptive Cells
swap a basic attack in your hand, deck, or discard pile with one of your foe's cards. deplete: The swap is permanent. charges (2/2).
Monstrous Weapon
Use your weapon power to start next combat with a Gift of Nature. Passive: Gain the Teratologist talent. Usable every 2 turns.
revelation
Malformation
conjure a copy of your foe's deck into your deck. Monstrous: Draw a card for each card copied this way. Monstrous. unique.
Thrash & Flail
Deal 1 damage for every Monster Action in your deck. Monstrous: Inflict a critical Hit. Monstrous. rampage.
melee action
Strange Growth
conjure a random Monster Enchantment. Monstrous. unique.
Monsterfication
If you would die this turn, set your max to current of the enemy. Replace all cards with enemy cards. Gain enemy imbues. slay enemy.
corrupted form
reprocess
this combat, whenever you deplete a card or equipment draw a card and gain 1