☃️
Entered in the Winter Card Design ContestAssassin’s Backups
gain a counter whenever you gain evasion; at the start of each turn conjure a free basic attack with upgrades equal to counters
enchantment
☃️
Entered in the Winter Card Design ContestHeavy Lifting
This combat, remove heavy from your cards.
enchantment
☃️
Entered in the Winter Card Design ContestCode of Thieves
on Hit with a Melee Action, steal 5 and a random blessing. code: Have at least 200 . unique.
corrupted code
☃️
Entered in the Winter Card Design ContestHit and Run
Gain darkness equal to the next damage you deal.
action
☃️
Entered in the Winter Card Design ContestShortcut
one use: Pick a path you have in play and advance it. grounded.
action
☃️
Entered in the Winter Card Design ContestHeart of the Cards
conjure a copy of your most played card. It costs no energy charges: 2/2
corrupted action
☃️
Entered in the Winter Card Design ContestTiny Plate
garnish your next (1) Ingredients. flow (0/3): Double your sated. finale: Gain 1 reflect. upgradeable.
item
☃️
Entered in the Winter Card Design Contest
After Healing 10 in a turn, gain 5 rally, cleanse an affliction, and advance. grounded.
path
☃️
Entered in the Winter Card Design Contest
After Healing 100 , gain the talent Apotheosis, Add a code to your deck, and ascend 3. grounded
path
☃️
Entered in the Winter Card Design ContestAnyform Cloak
When you would deal DMG on your turn, add (0) instead. Play Anyform Claw to deal (0) DMG for each round this was active. channel.
action
☃️
Entered in the Winter Card Design ContestInertia Blast
Deal 2 damage to each combattant for each time they lost this turn. While this is in your hand, unplayable cards are base copies of it.
corrupted action
☃️
Entered in the Winter Card Design ContestVolatile Core
Automatically equipped at the start of combat. start of turn: Deal 5 damage and expend a charge. 5 durability. deplete: Die.
corrupted equipment