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Counterweight
one use: Add heavy to a card in your hand. grounded. heavy.
item
Counterbalance
one use: Add heavy to a card in your hand. Reduce its cost by 1. grounded. heavy.
Trick-or-Treat!
Activate to delve ANY card. It then gains a random keyword. durability (3/3). unique. grounded.
equipment
Don’t Lose Your Head
Convert all anger to Fear. Deal 5 damage for each stack of anger.
action
Deal 5 damage for each stack of anger. Convert all anger to Fear. Add a Pumpkin to your deck.
Holier Than Thou
Gain a random blessing for each you have at the end of your turn. swap this after you gain 25 blessings.
divine action
This combat, gain 1 blessing for each you have at the end of your turn. Imbue this after you gain one of each blessing. upgradeable.
divine enchantment
Alchemist's Touch
discard a card, then gain equal to twice its cost. While this is in your deck, you gain a free reroll on Transmutations.
Chain Lightning
Deal 1 to 6 damage. Gain chain equal to the damage dealt. chain.
magic lightning action
Twist of Fate
Spend X Fateshards to delve ANY card from your class and add it to your deck, where X is equal to the chosen card's energy cost. unique.
Nigh Invulnerable
Gain 1 resilience. When played during the first turn of combat, play it as an enchantment. On Death: Imbue this. unique.
Rise Above
When you draw a Malignance, it gains heavy for this combat.
enchantment
Malignance
on draw: Gain 1 anger. start of turn: Take 2 Damage. persistent
corrupted action
Fester
Increase Malignance's anger and Damage by 1 for this combat. Draw a Card.
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