Sage
one use: cleanse your dominated and doom, then gain 3 focus. Add a Seedling to your deck. reliable.
ingredient
Silent Strike
The next Melee Action you make gains 'ambush: critical Hit' for this combat. unique.
action
Dance Practice
Select a card from your hand and give it 'perform 1' for this combat.
Frail Education
Increase Experience gain percentage by your number of souls. Reduce Soul Cap by 50.
enchantment
War Machine
Activate: Upgrade Snares by your sinister. deplete: Gain Horrors of War durability: 2/2 sinister.
corrupted equipment
Frost Nova
Inflict 1 frozen. Repeat for each other type of Nova card you played this combat.
magic action
Mindstrike
discard a card, then make 2 Basic Attacks. Gain 1 focus.
Agile Mind
Choose one: Gain and evasion or Gain and focus. Gain both if memorized.
Cloak and Dagger
conjure 2 Daggers. Gain 1 evasion if this is in hand at the start of the turn. persistent.
Quad blaze
This combat, inflict 2 burning when using a melee action, at 4 melee actions played, trigger your foe's burning.
melee fire enchantment
Code of Diversity
start of turn: conjure a free Triumphs Edge code: Your deck has no basic attacks.
divine code
The dice
Deal 1-20 damage. Add a keyword. If the damage was higher than 10 gain a positive keyword, if it was not gain a negative keyword unique
artifact
Wrench
Deal 2 damage. Gain 1 Tinker.
melee basic attack
Monster Hunter
This combat, reduce the cost of a Monster card in your hand by whenever you play a Monster card.
Boogerman
Gain 1 bleeding. Choose one: Inflict 1 sickened or Gain 3 .
corrupted action
Swing of Fate
Deal 8 damage. Whenever an Opportunity is buried, upgrade by 4. execute: Shuffle an Opportunity into the Area Deck.
melee action