Lucky Die
Activate: Gain 1 Bolster. deplete: Return this to hand, then swap it. If all faces have been played, bury it instead. 1 durability.
equipment
Activate: Gain 2 random energy. deplete: Return this to hand, then swap it. If all faces have been played, bury it instead. 1 durability.
Activate: foretell 3. deplete: Return this to hand, then swap it. If all faces have been played, bury it instead. 1 durability.
Activate: Gain 4 . deplete: Return this to hand, then swap it. If all faces have been played, bury it instead. 1 durability.
Activate: Gain 5 momentum. deplete: Return this to hand, then swap it. If all faces have been played, bury it instead. 1 durability.
Activate: Gain 6 . deplete: Return this to hand, then swap it. If all faces have been played, bury it instead. 1 durability.
Grimoire of Fire
Activate to delve a Fire Action and play it. deplete: Gain Aura of Flames. durability (3/3)
fire equipment
Grimoire of Storms
Activate to delve a Lightning Action and play it. deplete: Gain Amp Up. durability (3/3).
lightning equipment
Grimoire of Hate
Activate to delve a corrupted Action and play it. deplete: Gain Lifelink. durability (3/3).
corrupted equipment
Cold Blooded
start of turn: Gain equal to your frozen. End of Turn: Gain frozen equal to the cards you played this turn.
enchantment
Chef's Kiss
My face when Assassin's Mark
performance
Blighted Vessel
Reduce the enemy's by this cards cost. Increase this cards cost by . defiled.
corrupted item
Hidden Pouch
Activate: discard a non-unique card, then conjure a copy of all cards discarded this way. durability (3/3).
Daring Dash
Gain 1 evasion. finale: Gain and perform for every card you played this turn. charges (2/2).
action
Adrenaline Rush
Gain equal to your current Perfomance. finale: Draw cards equal your . charges (1/1).
Grand Entrance
ambush: perform 2. Reset your ambush.