Tome of Legends
Activate to conjure a Legendary card into your deck. The first Legendary card you draw each turn is free. durability (5/5)
equipment
Majestic Grandeur
After playing 10 different Legendary cards inflict Charm equal to your foes . The first Legendary card you draw each turn costs no energy.
enchantment
Path of the Legend 1
After you play a Common card, gain 5 armor and advance.
path
Path of the Legend 2
After you play an Uncommon card, gain 5 and advance.
Path of the Legend 3
After you play one Rare card, gain 5 haste and advance.
Path of the Legend 4
After you play a Legendary card, gain "Living Legend"
Embiggen
Permanently gain 1% of your Maximum as Maximum . Your next (0) Basic Attacks inflict a critical Hit. Waxing. unique.
magic action
Mechanical Arm
Activate: Play a non-unique card from your hand for free. durability (3/3).
Infernal Metronome
Activate: This turn, you cannot gain and perform when you take damage. durability (3/3).
Frayed Knot
rebound (0/2): Shuffle 3 Knot. While this card is in discard pile, Knot gains Frayed effect. heavy.
corrupted action
Knot
On-Draw: Take 2 damage and Gain 3 Max . Frayed: Gain 1 regenerate and 1 anger, then double it.
Functionalist Strike
Deal 3 damage. Repeat for every card in your hand without a pun.
melee action
Energy Drink
Gain a random energy for each activation this combat. 5 durability. deplete: Gain 1 dazed.
magic equipment
Ritual of Conformity
bury your hand. Choose a card in your deck. conjure a copy of the chosen card for each card you buried. unique
action
Quick Adaptation
Permanently replace a card in your deck with one of your opponent's cards. unique.
Transmorph
conjure 10 free copies of your foe's cards into your deck. Copy their blessings and draw cards equal to theirs.