Ripping through
ascend, Gain a scar, deal Damage equal to your anger, then remove all blessings from you and your Opponent.
corrupted form
Hydra Claws
Deal 3 damage. crushing; Gain 2 regenerate.
melee basic attack
Greatclub
Deal 6 damage. Gain 1 Burden. Steadfast: critical Hit and remove all Burden.
Stalwart
Gain 3 Burden. Gain 3 armor. Gain 3 resilience.
action
Mighty Blow
Deal damage equal to your hand's total energy cost (0). Steadfast: Inflict 1 dazed and remove all Burden.
melee action
Wallop
Gain 3 Burden. Your next Melee Action inflicts brittle equal to the damage dealt.
Bide Time
Gain 3 Burden and draw 3 cards. Steadfast: Remove all Burden instead.
Peak Condition
This combat, when you lose Burden, gain that much haste and ferocity.
enchantment
False Divinity
ascend. Half your max for this battle. Each turn, ascend to the next level of divinity.
Sell junk
unique. Convert 5% of your max into gold. Mechanize.
Cyber copy
Mechanized: Randomly conjure 1 copy of a non-unique card you have in your deck and play it immediately. Heal 1 . Parts.
No longer human
Draw 1 random card with the mechanized keyword and obtain a permanent copy of it. unique. Parts
Sanjo
Sanjo, the Fallen Hero: Unleash his power to strengthen your deck and turn tide of battle in your favor!
magic lightning attunement
Infusion of Guile
one use: Gain the next time you play a Potion. Stacks with other Infusions and persists across combats. start of turn: Gain 1 Decay.
item
Infusion of Wisdom
Infusion of Might