Poison their water
When played, conjure Burn Their Crops. start of turn: Inflict 1 poison, then increase this by 1. channel.
action
Burn Their Crops
When played, conjure Deliver a Plague. start of turn: Inflict 1 burning, then increase this by 1. channel.
Deliver a Plague
start of turn: Inflict a random hex. If your oppnent has all Hexes, slay them. channel.
SALTY MONDAY
Start the week with Zero Energy!
corrupted form
Raise the Dead
channel. memorized. Create (1) undead for each foe defeated this run. Undead deal (1) damage to foe at end of turn. upgradeable.
corrupted enchantment
Totem of Carnage
start of turn: Gain anger.
Totem of Defiance
start of turn: Gain armor.
Totem of Spirits
start of turn: Gain souls and draw a random card from your discard pile.
Totem of Storms
start of turn: conjure a Zap. Gain chain.
Totem of Blight
start of turn: Inflict 1 poison.
Totem of Decay
start of turn: Add a Risen Ghoul to your foe's deck
Totem of Sanguin
start of turn: Inflict 1 bleeding.
Totem of Rhyme
start of turn: Inflict 1 frozen.
Mad Mage's Tower
Whenever you change Attunement, swap this to a different Location. unique. unplayable. persistent.
location
Hall of Incineration
Inflict 100 burning. unique. persistent.
Orb Pondering Room
unplayable. unique. persistent.