Assume Position
delve a Rush. grounded.
action
Pay to Win
Pay 250 to choose and play ANY card. grounded. unique. reliable.
corrupted action
Desperate Gamble
Both you and your opponent take random damage between 1 and 10 points. echo until only one remains. Upgrades increase opponent’s damage by 3
Soul Crypt
Start of Combat: Your deck is now combine with your discard pile. start of turn: Pick 3(+1) cards to rebound. upgradeable.
enchantment
Essence of Life
one use: Gain 8 . heavy.
Essence of Pain
one use: Gain 3 anger. Gain 3 . heavy.
Essence of Vigor
one use: Gain . Gain 3 . heavy.
P
Use : Do something. Use : Go home. grounded.
artifact
Conjurer of Tricks
This combat, if you are performing: perform 1 when you play a conjured card.
Magic Wand
conjure a random magic action of common rarity. cascade: Lower its cost by 1.
magic basic attack
Lovely Assistant
[Luck+50]% chance of dealing 10 damage. [100-Luck-50]% chance of taking 10 damage.
Empty Fist
Deal 2 damage. on draw: swap based on you performance counter.
melee basic attack
Lunging Punch
Deal 4 piercing damage.
Side Kick
Deal 8 damage and inflict dazed.
Spinning Hook Kick
Deal 5 damage three times. perform 1 for each hit.
Soul of Vengeance
on draw: Gain 1 Soul. Your next action this turn inflicts a critical Hit.