Puck's Realm
This combat, add 1 to 3 Pranks to each deck at the start of the round. Gain 3 when a Prank is played. unique. grounded. persistent.
location
The Faewild
This combat, when a card is drawn, convert its cost to . Destroy this after converting 50 cards. unique. grounded. persistent.
Faerie Ring
chaos: swap this to a different Magic Location. unique. grounded. persistent. unplayable.
Panic
Panic.
revelation
Counterweight
one use: Add heavy to a card in your hand. grounded. heavy.
item
Counterbalance
one use: Add heavy to a card in your hand. Reduce its cost by 1. grounded. heavy.
Trick-or-Treat!
Activate to delve ANY card. It then gains a random keyword. durability (3/3). unique. grounded.
equipment
Don’t Lose Your Head
Convert all anger to Fear. Deal 5 damage for each stack of anger.
action
Deal 5 damage for each stack of anger. Convert all anger to Fear. Add a Pumpkin to your deck.
Holier Than Thou
Gain a random blessing for each you have at the end of your turn. swap this after you gain 25 blessings.
divine action
This combat, gain a random blessing for each you have at the end of your turn. Imbue this after you gain one of each blessing.
divine enchantment
Alchemist's Touch
bury a card, then gain equal to its cost. Destroy this to transmute a card in your deck.
Chain Lightning
Deal 1 to 6 damage. Gain chain equal to the damage dealt. chain.
magic lightning action
Twist of Fate
Spend X Fateshards to delve ANY card from your class and add it to your deck, where X is equal to the chosen card's energy cost. unique.
Nigh Invulnerable
Gain 1 resilience. When played during the first turn of combat, play it as an enchantment. On Death: Imbue this. unique.
Rise Above
When you draw a Malignance, it gains heavy for this combat.
enchantment