Play with your food
Whenever you garnish, gain a random blessing with stacks equal to your sated.
enchantment
Like father like son
All cards in hand gain Recall until the end of combat.
action
Happy Memory
Add Recall to a card in hand. grounded one use
Threads of fate
Add a snare to the enemy deck. Add another for each time this card was foretold.
Oatbound
Feed your companion treats, causing it to join you at the start of the next run.
Gordian Knots
This combat when your enemy plays a Snares, inflict doom equal to the snare's damage.
Bleed Out
Transfer your bleeding to your foe, then trigger bleeding. execute: Destroy this and convert this combat's rewards to cost.
corrupted action
Code of silence
Your blessing, gold and cards cannot be stolen. code: All cards in deck are veiled.
divine code
Reckless Stance
The first hit you take each turn inflicts a deep wound instead of damage. If you would die to Deep Wounds, instead revive and gain a scar.
Sculpt Spell
Your next Magic Action uses this card's Adaptations. Adapt whenever you trigger your Attunement. persistent. charges: (2/2) (3 adapt slots)
Elemental Infusion
Your next Melee Action uses this card's Adaptations, then remove all Adaptations. Adapt whenever you trigger Attunement. persistent. 3slots
magic action
Forgotten runehammer
Deal 8 damage on Hit: Add an adaptation slot and adapt a random card in your hand. cursed.
melee basic attack
Dirgestone
This combat, gain 1 Soul whenever you play a Surge card. upgradeable. heavy.
artifact
Purgestone
This combat, gain 1 ward whenever you play a Surge card. upgradeable. heavy.
Impatience
This combat, whenever you would inflict an affliction, deal damage equal to the number of inflicted stacks instead.
Unstable Reactions
This combat, when you discard a Potion, conjure a random Potion.