Gordian Knots
This combat when your enemy plays a Snares, inflict doom equal to the snare's damage.
enchantment
Bleed Out
Transfer your bleeding to your foe, then trigger bleeding. execute: Destroy this and convert this combat's rewards to cost.
corrupted action
Code of silence
Your blessing, gold and cards cannot be stolen. code: All cards in deck are veiled.
divine code
Reckless Stance
The first hit you take each turn inflicts a deep wound instead of damage. If you would die to Deep Wounds, instead revive and gain a scar.
action
Sculpt Spell
Your next Magic Action uses this card's Adaptations. Adapt whenever you trigger your Attunement. persistent. charges: (2/2) (3 adapt slots)
Elemental Infusion
Your next Melee Action uses this card's Adaptations, then remove all Adaptations. Adapt whenever you trigger Attunement. persistent. 3slots
magic action
Forgotten runehammer
Deal 8 damage on Hit: Add an adaptation slot and adapt a random card in your hand. cursed.
melee basic attack
Dirgestone
This combat, gain 1 Soul whenever you play a Surge card. upgradeable. heavy.
artifact
Purgestone
This combat, gain 1 ward whenever you play a Surge card. upgradeable. heavy.
Impatience
This combat, whenever you would inflict an affliction, deal damage equal to the number of inflicted stacks instead.
Unstable Reactions
This combat, when you discard a Potion, conjure a random Potion.
Skulk
Reset your ambush Lightless: gain darkness equal to your sinister.
Suffer
one use: Gain 1 bane and 1 charmed. If this kills you, Submit. Overlook.
Torture
Deal 3 damage. on Hit: Add 1 Suffer to your foe's deck. upgradeable. charges 3/3.
Wanderlust
At the start of your turn, delve and play a location. At the end of your turn remove any locations in play.
OOOAAAATSSS
one use: cleanse an affliction garnish: convert your sated to bolster
ingredient