Bleed Out
Transfer your bleeding to your foe, then trigger bleeding. execute: Destroy this and convert this combat's rewards to cost.
corrupted action
Code of silence
Your blessing, gold and cards cannot be stolen. code: All cards in deck are veiled.
divine code
Reckless Stance
The first hit you take each turn inflicts a deep wound instead of damage. If you would die to Deep Wounds, instead revive and gain a scar.
action
Sculpt Spell
Your next Magic Action uses this card's Adaptations. Adapt whenever you trigger your Attunement. persistent. charges: (2/2) (3 adapt slots)
Elemental Infusion
Your next Melee Action uses this card's Adaptations, then remove all Adaptations. Adapt whenever you trigger Attunement. persistent. 3slots
magic action
Forgotten runehammer
Deal 8 damage on Hit: Add an adaptation slot and adapt a random card in your hand. cursed.
melee basic attack
Dirgestone
This combat, gain 1 Soul whenever you play a Surge card. upgradeable. heavy.
artifact
Purgestone
This combat, gain 1 ward whenever you play a Surge card. upgradeable. heavy.
Impatience
This combat, whenever you would inflict an affliction, deal damage equal to the number of inflicted stacks instead.
enchantment
Unstable Reactions
This combat, when you discard a Potion, conjure a random Potion.
Skulk
Reset your ambush Lightless: gain darkness equal to your sinister.
Suffer
one use: Gain 1 bane and 1 charmed. If this kills you, Submit. Overlook.
Torture
Deal 3 damage. on Hit: Add 1 Suffer to your foe's deck. upgradeable. charges 3/3.
Wanderlust
At the start of your turn, delve and play a location. At the end of your turn remove any locations in play.
OOOAAAATSSS
one use: cleanse an affliction garnish: convert your sated to bolster
ingredient
Crash of Thunder
interrupt and Silence your foe. cascade: Your companion acts. continuity: Draw a card.
lightning action