Strength Serum
Gain 1 Pain. Gain anger and resilience equal to your Pain. upgradeable. charges (2/2).
item
Commander's standard
Deal 3 damage and perform 1
melee basic attack
Command I
After 2 performances, your companion acts.
performance
Command II
After 3 performances, your companion gains advantage.
Command III
After 4 performances, choose a card in your companion deck and duplicate it.
Command IV
After 5 performances, your companion gains advantage, then delve and play a card from your companion deck.
Command V
After 6 performances, play a copy of every card in your companion deck, then end your turn.
Rhegar
Deal damage equal to the number of upgrades in you deck Advantage: Temporarily upgrade all basic attacks.
melee action
Bolgar
Play a random enchantment from your class. Advantage: Imbue an enchantment you have in play at the end of combat. unique
action
Julius
This turn, gain 5 whenever the enemy takes damage. Advantage: Deal damage equal to 10% of your
Viola
Gain 3 stacks of a random blessing. Advantage: remove all your afflictions
divine action
Collector
delve a treasure with untempered Advantage: Gain a random talent at the end of combat. unique
The Count
The next card you played gains recall for the rest of combat. Advantage: It gains echo instead.
Succubus
Inflict 2 dominated on the opponent Advantage: once per combat, you may choose to remove a card from your companion deck.
corrupted action
Alchemist
Inflict 3 poison Advantage: delve a potion.
Squad Leader
This combat, whenever you finish a performance, your companion acts.
enchantment