Prismatic Shard
Use : Gain 1 evasion. Use : Gain 1 focus. Use : Gain 1 anger. Use : Gain 3 . memorized. Prismatic.
artifact
Magic Moment
Magic Actions cost no energy for the next 5 seconds. grounded. heavy. Temporal.
magic action
Plated Offerings
This combat, summon a random Totem whenever you garnish.
enchantment
Code of Sacrifice
Start of combat: Gain 1 anger. Permanently add 1 when you die. code: You died last combat.
divine code
The Shrieking Blade
Deal 6 damage. Tether (0/3): Repeat for each soul contained. reaping.
melee basic attack
Code of Conduction
Inflict burning equal to your foe's frozen when you deal melee damage. code: Your deck contains no magic or divine action.
code
Silver Lining
This combat, gain 1 reflect for every 3 armor you have at the end of your turn. upgradeable. heavy.
Thief's Best Friend
This turn, gain darkness equal to half your damage dealt. grounded
action
Tricks of the Night
While in darkness, your attacks steal equal to your unspent energy.
Beggar
This turn, steal 2 every time your opponent plays a card.
Thief's Blade
Deal 3 damage. Steal 3 and deal 3 extra damage while in darkness.
Blood Scale
Gain a scar and a deep wound, then gain anger, haste, regenerate, and ward for each scar. Hidden: ??? unique.