Flame Tribulation
Gain burning equal to 10% of your max . Gain a level. All future combats award an additional 25% xp. one use
action
RailGun
Deal 3 damage. (+) critical Hit next time played (-) Free next time played chain
ranged lightning action
Orb of Annihilation
Lose 5 max . slay your opponent. grounded heavy Can't be played against bosses.
artifact
Solidify
Convert your armor into barrier at the end of your turn.
enchantment
Blessed Plating
At the end of your turn: Convert any armor you have to barrier. If you have Fortified, remove it to gain ward and reflect. memorized
Gold Plating
At the end of your turn: Convert any armor you have into barrier. If you have Fortified, remove it to gain 2 ward and 1 reflect. memorized
Menagerie
Talent One of your card rewards is chosen from your opponent's deck. Monster cards are added to your companion deck.
revelation
Whip
Deal 3 damage. continuity: Your companion acts.
basic attack
Group attack
discard your hand. delve and play a card from your companion deck for each card discarded.
Reinforced Learning
Deal 5 damage. Advantage: If this kills your foe, add one of their cards to your Companion Deck.
melee action
Watch and Learn
Deal 0 more OR take 0 less damage. Add 1 when your foe plays a card. corrupted: Card rewards are from this foe's deck. grounded.
Lick wounds
Heal 3 Advantage: Heal [2+compainion level/2] instead.
Long Shot
Deal 1 damage. finale: Has a 1% chance to slay your foe for each Ranged action played this combat. piercing, unique.
ranged action
Getting Lucky
Inflict 1 charmed per level. execute: Improve your Luck by 1%. upgradeable, unique.
Shadowheart
This round, combatants gain darkness instead of . lasting.
corrupted action
Storm Stone
Activate: Gain chain equal to your level. deplete: Gain resilience equal to your chain. 2 durability.
lightning equipment