Glimmer of hope
Gain 1 Bolster. Luminous: Heal 1 . firecast: conjure a Luminous copy into your discard pile. Lightless. charges (1/1).
action
Watery grave
Inflict drowning equal to the cards in your discard pile. unique.
The Kiln
Lock a card in your hand. Once Unlocked, upgrade the card for every combat it remained Locked. unique.
location
Crucible
one use: Add a [[Locked Card]] to your deck. Upgrade it and lose 1 for each combat this remained in your deck (0).
Stoop
Inflict 5 bleeding. Advantage: Deal 2 damage.
Play with your food
Whenever you garnish, gain a random blessing with stacks equal to your sated.
enchantment
Like father like son
All cards in hand gain Recall until the end of combat.
Happy Memory
Add Recall to a card in hand. grounded one use
Threads of fate
Add a snare to the enemy deck. Add another for each time this card was foretold.
Oatbound
Feed your companion treats, causing it to join you at the start of the next run.
Gordian Knots
This combat when your enemy plays a Snares, inflict doom equal to the snare's damage.
Bleed Out
Transfer your bleeding to your foe, then trigger bleeding. execute: Destroy this and convert this combat's rewards to cost.
corrupted action
Code of silence
Your blessing, gold and cards cannot be stolen. code: All cards in deck are veiled.
divine code
Reckless Stance
The first hit you take each turn inflicts a deep wound instead of damage. If you would die to Deep Wounds, instead revive and gain a scar.
Sculpt Spell
Your next Magic Action uses this card's Adaptations. Adapt whenever you trigger your Attunement. persistent. charges: (2/2) (3 adapt slots)
Elemental Infusion
Your next Melee Action uses this card's Adaptations, then remove all Adaptations. Adapt whenever you trigger Attunement. persistent. 3slots
magic action