Visible Wave
Deal damage and gain chain for each Polarity switch. Repeat for each switch. chain.
magic action
Ultraviolet Wave
Deal reaping damage and inflict burning for each Polarity switch. Repeat for each switch. chain.
Gamma Wave
Deal piercing damage and inflict Decay for each Polarity switch. Repeat for each switch. chain.
Oberon's Realm
This combat, gain 1 per stack of each affliction anyone gains. Destroy this after you gain 100 . unique. grounded. persistent.
location
Titania's Realm
This combat, Magic Actions have Recall. Destroy this after 50 Magic Actions have been played. unique. grounded. persistent.
Puck's Realm
This combat, add 1 to 3 Pranks to each deck at the start of the round. Gain 3 when a Prank is played. unique. grounded. persistent.
The Faewild
This combat, when a card is drawn, convert its cost to . Destroy this after converting 50 energy. unique. grounded. persistent.
The Grey
There is nothing here. Literally. unique. grounded. persistent.
Suffocate
This combat, poison you inflict deals reaping damage when triggered. unique.
corrupted enchantment
Superposition
This combat, both of your Polarity triggers stay active for the turn after switching Polarity twice or more. unique, chain.
magic lightning enchantment
Daggers
Deal 2 damage. ambush: Deal 3 extra damage, critical Hit, then gain 1 ferocity. upgradeable.
basic attack
Rusty Dagger
Deal 3 damage. on Hit: If you've triggered (0/50) ambush effects with Rusty Dagger in hand, transfrom into Nightfang.
melee artifact
Nightfang
Deal 5 damage. ambush: Gain ferocity equal to damage dealt. piercing. sinister.
melee basic attack
Code of Fulmination
start of turn: Remove all barrier and gain that much chain. code: All other cards in your deck has chain.
divine code
Mastermind
Gain 3 ferocity and 1 sinister for each spent. Increase the cost by for each card played this turn. persistent. charges (1/1)
action
Astral Puzzlebox
Select any card, swap it with a random Astral card of the same rarity. cursed. unique.
artifact