Fist
Deal 1 damage. tidal. swap if Werewolf.
melee basic attack
Claw
Deal 3 damage twice. tidal. on Hit: Inflict 3 bleeding. swap if not Werewolf.
corrupted basic attack
Lunar Madness
Ebb: unplayable. flow: shift into Werewolf.
corrupted action
Werewolf
Actions gain rampage and 50% chance to tidal. tidal: Gain regenerate. shift and gain 2 dazed and weakness if you end your turn in Ebb.
corrupted form
Tinsel Town
Snares Inflict 1 dazzled, and are defiled. Swapped: Gain 1 dazzled persistent. swap. sinister.
location
Distant Shores
When you change the tide, change it again. When Swapped: You are Interrupted. persistent. swap. sinister.
.
ranged action
magic enchantment
Grimoire of Ice
Activate to delve a Frost Action and play it. deplete: Gain Aura of Rime. durability (3/3).
frost equipment
Infernal Racket
Draw a card. Gain anger equal to the drawn cards energy cost. on draw: Gain 1 delirious.
action
Fire Attunement
After you play a Fire card, gain and attune to a new Element.
attunement
Frost Attunement
Your next Frost action grants 3 barrier, then attune to a new Element.
Lightning Attunement
Your next Lightning Action draws a card, then attune to a new Element.
Goblin Fannypack
conjure a random Lucky Die. charges (6/6). grounded.
item
Lucky Die
Activate: Gain . deplete: swap this. 1 durability.
equipment
Activate: foretell 2. deplete: swap this. 1 durability.