Adrenaline Rush
Gain equal to your current Perfomance. finale: Draw cards equal your . charges (1/1).
action
Grand Entrance
ambush: perform 2. Reset your ambush.
Abracardabra
Draw a card. It costs no energy. perform 1.
Chorus
perform 1. cascade: Draw 2 cards.
Crescendo
If you are currently Performing, perform 6 and start a new performance. charges (2/2).
Sleight of Hand
conjure a copy of one of three non-unique cards in your deck, then reduce its cost by 1.
Surge of Dexterity
Gain and conjure a basic attack.
Brew Concoction
delve a Potion. charges (1/1).
Dash
Gain 1 evasion. ambush: Gain
Healing Potion
one use: Gain 10 If you are below 50% Health, gain 15 instead.
item
Diamond Potion
one use: Gain 1 impervious Draw a card.
Scalding
This combat, Scalding gains a stack when you perform. When you finish a performance, deal damage equal to the stacks on Scalding. piercing.
enchantment
Show Must Go On
This combat, perform 1 at the beginning of the round. Whenever you perform, gain equal to your performance.
Elegance
This combat, while Performing and when you would gain evasion gain impervious instead.
Skylars Quiver
Whenever you perform, conjure a Skylars Arrow. memorized
artifact
Skylars Arrow
Deal 2 damage. Inflict 3 charmed. piercing.
ranged action