Treats
This combat increase the effectiveness of your summons by 1 for every 3 sated.
enchantment
Naughty
Gain and a random affliction for each sinister card you played. tidal: Increase your sinister by 1. persistent. sinister.
corrupted ebb action
Nice
Gain and blessings equal to the number of Divine cards in your deck. tidal: Gain . persistent.
divine flow action
Naughty or Nice
Deal 4 damage. conjure a Lucky Coin. If was spent, lucky coins inflict charm equal to their damage.
action
True Wyrm
Whenever you play a persistent card gain 1 dragon essence.
Bound by blood
Link two cards in your deck permanently. Play the first card to activate the second. Card cost converted to blood.
artifact
Bound in Blood
Permanently link two cards in your deck. Playing one card will automatically play the second. Card costs converted to blood.
magic enchantment
Eternal Winter
Whenever you inflict frozen, Inflict 1 Additional Stack. corrupted: Double the Inflicted frozen instead.
corrupted frost enchantment
Demonic Exertion
Double your energy. Gain 1 poison, 1 delirious and 2 sickened. corrupted: This turn, your Critical Hits deal triple damage.
corrupted action
Demonic Whispers
Inflict 2 doom. Gain 2 delirious and 2 sickened. corrupted: This round your foe takes triple damage from afflictions. Possession
Demonic Possession
delve and play a Possession.
Echolocation
swap this to a different Location after you echo a card. unplayable. unique. persistent.
location
Echo Chamber
This combat, add echo to the next magic action you play, then remove this. persistent.
Mental Fortress
This combat, gain barrier equal to the damage dealt by cards that echo. persistent.
Stalwart
Until your next turn, damage cannot reduce your current health below 1.
divine action
Last Legs
If your health is exactly 1, set your health to maximum. This is not healing. Begin your next combat at 1 health.