samdekatt_85781's cards
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Magical Torch
Activate: Remove darkness from enemy. Inflict 1 dazzled. interrupt. 3 durability.
magic equipment
Ring of Courage
Immunity to Fear while worn. start of turn: Gain 5 anger. unique.
magic artifact
Rip in Time
Take an extra turn. Free if Foretold. unique. grounded.
Don't Blink
Gain 1000 anger, 2000 armor, and lose all enchantments. Foe Gains 1000 anger. Immediately end Turn.
action
Wish
Pick One: Heal to full and remove all afflictions, Inflict 30 bane, or Gain 30 anger. grounded. persistent.
magic action
Wishing Well
Costs 5 to activate to delve 90% com/uncom, 10% rare/legend item or equip, Permanently destroyed after 3 uses. 3 durability. grounded.
equipment
Into The Rabbit Hole
Pick your potion. Grow: gain 5 anger, Shrink: gain 10 focus, Disappear: gain 5 evasion. one use. Potion.
item
Tooth Fairy
Summon a tooth fairy. If you already have a Companion it acts instead. memorized. grounded.
Your Wish is Granted
Activate to delve a Wish card. Permanently destroyed after 3 uses. 3 Durabilty. grounded. Treasure.
Pirate's Djinn
Activate to delve a treasure or gain 500 . Permanently destroyed after 3 uses. 3 durability. grounded. Treasure.
Grimoire of Summons
Activate to delve a companion or summon card and play it. deplete: Gain Symbiote. 3 durability
☃️
Code of Sorcery
start of turn: Inflict 5 bleeding, 5 poison, 5 burning, and 1 bane. Then double all afflictions code: Have only corruption / hex cards
corrupted code
Code of Forlorn
start of turn : you and enemy take 30 piercing incease by 10. At 60 damage swap to code of Healer. code: Deck only contains Heal cards.
divine code
Code of the Healer
start of turn: heal you and enemy 20, decreases by 5 each turn. At 0 swap to code of the Forlorn code: Deck contains only Heal cards.
Dragon Talons
Inflict 1 bleeding. start of turn: Increase the bleeding by 5 per card in hand. Persistant.
Dragon Palm
Repeat a copy of your last played Dragon action. Gain 1 burning.
Santas Hat
start of turn: Double opponents frozen. frozen does not get removed at end of turn.
magic frost enchantment
Code of Assassins
start of turn: Double Foes bleeding code: Deck contains only bleeding and/or basic attack