samdekatt_85781's cards
🪔
Don't Blink
Gain 1000 anger, 2000 armor, and lose all enchantments. Foe Gains 1000 anger. Immediately end Turn.
action
Wish
Pick One: Heal to full and remove all afflictions, Inflict 30 bane, or Gain 30 anger. grounded. persistent.
magic action
Wishing Well
Costs 5 to activate to delve 90% com/uncom, 10% rare/legend item or equip, Permanently destroyed after 3 uses. 3 durability. grounded.
equipment
Into The Rabbit Hole
Pick your potion. Grow: gain 5 anger, Shrink: gain 10 focus, Disappear: gain 5 evasion. one use. Potion.
item
Tooth Fairy
Summon a tooth fairy. If you already have a Companion it acts instead. memorized. grounded.
Your Wish is Granted
Activate to delve a Wish card. Permanently destroyed after 3 uses. 3 Durabilty. grounded. Treasure.
Pirate's Djinn
Activate to delve a treasure or gain 500 . Permanently destroyed after 3 uses. 3 durability. grounded. Treasure.
Grimoire of Summons
Activate to delve a companion or summon card and play it. deplete: Gain Symbiote. 3 durability
magic equipment
☃️
Code of Sorcery
start of turn: Inflict 5 bleeding, 5 poison, 5 burning, and 1 bane. Then double all afflictions code: Have only corruption / hex cards
corrupted code
Code of Forlorn
start of turn : you and enemy take 30 piercing incease by 10. At 60 damage swap to code of Healer. code: Deck only contains Heal cards.
divine code
Code of the Healer
start of turn: heal you and enemy 20, decreases by 5 each turn. At 0 swap to code of the Forlorn code: Deck contains only Heal cards.
Dragon Talons
Inflict 1 bleeding. start of turn: Increase the bleeding by 5 per card in hand. Persistant.
Dragon Palm
Repeat a copy of your last played Dragon action. Gain 1 burning.
Santas Hat
start of turn: Double opponents frozen. frozen does not get removed at end of turn.
magic frost enchantment
Code of Assassins
start of turn: Double Foes bleeding code: Deck contains only bleeding and/or basic attack