drake_o_'s cards
☃️
Trail Of Zero
Inflict 2 frozen; permanently improve by 2 after each use; charges: 2/2
magic action
Minced Filling
one use; gain a random blessing; garnish: imbue a card in hand with a random positive keyword
item
Titan’s Spoon
Deal 20 damage; inflict 1 stunned; interrupt; grounded
divine artifact
Feint Breath
whenever an attack bypasses a defensive blessing, gain 1 momentum
enchantment
Wendigo Trail
inflict 1 frozen whenever you gain evasion; agile: increase this frozen by one
frost enchantment
Shallow Symphony
available while corrupted; after 6 performances, inflict stunned
performance
Croaking Familiar
activate to stop the foe from making one kind of action; durability 3
equipment
Misanthropy
whenever your maximum health would be altered, inflict it on your foe instead
corrupted enchantment
Karma’s Cruelty
when your foe is Slain by the next card and they are a Boss, TEAR THEIR SOUL AND ASSIMILATE IT; unique
corrupted action
Karma’s Claim
when you slay your foe with the next card and they are a boss, TEAR THEIR BODY APART AND ASSIMILATE IT; unique
action
Nirvana’s Gamble
at the start of your turn, swap your basic attacks with another basic attack; when interrupted, change all basic attacks back; channel
divine action
Gruss’ Bag
gain a counter whenever an unplayable card is drawn; at the end of your turn, gain gold equal to counters
artifact
Brood’s Wrath
at the start of each turn, inflict one poison; increase by one each turn
Reaper’s Guard
at the start of each turn, gain health equal to 5% of your souls
Holey Moley
gain armor equal to energy, then remove all armor to deal damage equal to armor removed
melee action
Karma’s Adaptation
one use:CONSUME the next monster enchantment you play this turn
gain armor equal to double your energy, then deal damage equal to your armor
Mine-or Issues
at the start of each turn add a Spikemine to your foe’s deck
Assassin’s Backups
gain a counter whenever you gain evasion; at the start of each turn conjure a free basic attack with upgrades equal to counters
Fanciest Hat
activate to play a random Bandit Card; durability 1; upgradable
Ancient’s Wards
start of turn: gain barrier, inflict a random affliction to foe equal to stacks, and increase stacks by 2; channel; grounded
MORTAR COMBAT
start of turn: gain 1 rally and deal damage equal to rally; increase rally gain by one whenever a basic attack is made; channel
The Restrained
when you take damage on your turn 2 times in the same turn, gain 10 armor and advance
path
The RestrAINED
when you take damage on your turn 4 times in the same turn, gain 15 health and advance
The RESTRAINED
when you take damage on your turn 13 times, remove this card from your deck and replace it….
The F R E E D
Activate to deal damage equal to 50% your maximum health; lifedrain; durability 2; deplete: RESTRAIN HIM
Hydra’s Spare
at the start of your turn, heal half of all damage taken since your last turn; channel
Code Of Currents
every even tidal card drawn is set to Ebb, and every odd tidal card is set to flow
code
Necro-Cranium
whenever you inflict an affliction, gain an equal amount of blessings; lose all blessings when interrupted; channel
Shed Disguise
remove all afflictions and blessings, then gain <:e_dex:983338448536608769> for every ten stacks of both removed; charge:1
remove all afflictions and blessings, then gain (GE) for every ten stacks of both removed; charge:1
Abyssal Flow
inflict drowning equal to flow; flow (N/ENDLESS)
D.E.M.
activate to replay the last card played; you can take 3 damage to increase durability by 1; durability 10/10
cheater’s cardback
delve and gain 3 stacks of a blessing; while in your deck, you can see what order your deck is in
false familiar
activate to redirect the first attack to the illusion; empower: gain one durability at
activate to redirect the first attack to the illusion; empower: gain one durability at the end of your turn; durability (1/?)