drake_o_'s cards
โ๏ธ
Trail Of Zero
Inflict 2 frozen; permanently improve by 2 after each use; charges: 2/2
magic action
Minced Filling
one use; gain a random blessing; garnish: imbue a card in hand with a random positive keyword
item
Titanโs Spoon
Deal 20 damage; inflict 1 stunned; interrupt; grounded
divine artifact
Feint Breath
whenever an attack bypasses a defensive blessing, gain 1 momentum
enchantment
Wendigo Trail
inflict 1 frozen whenever you gain evasion; agile: increase this frozen by one
frost enchantment
Shallow Symphony
available while corrupted; after 6 performances, inflict stunned
performance
Croaking Familiar
activate to stop the foe from making one kind of action; durability 3
equipment
Misanthropy
whenever your maximum health would be altered, inflict it on your foe instead
corrupted enchantment
Karmaโs Cruelty
when your foe is Slain by the next card and they are a Boss, TEAR THEIR SOUL AND ASSIMILATE IT; unique
corrupted action
Karmaโs Claim
when you slay your foe with the next card and they are a boss, TEAR THEIR BODY APART AND ASSIMILATE IT; unique
action
Nirvanaโs Gamble
at the start of your turn, swap your basic attacks with another basic attack; when interrupted, change all basic attacks back; channel
divine action
Grussโ Bag
gain a counter whenever an unplayable card is drawn; at the end of your turn, gain gold equal to counters
artifact
Broodโs Wrath
at the start of each turn, inflict one poison; increase by one each turn
Reaperโs Guard
at the start of each turn, gain health equal to 5% of your souls
Holey Moley
gain armor equal to energy, then remove all armor to deal damage equal to armor removed
melee action
Karmaโs Adaptation
one use:CONSUME the next monster enchantment you play this turn
gain armor equal to double your energy, then deal damage equal to your armor
Mine-or Issues
at the start of each turn add a Spikemine to your foeโs deck
Assassinโs Backups
gain a counter whenever you gain evasion; at the start of each turn conjure a free basic attack with upgrades equal to counters
Fanciest Hat
activate to play a random Bandit Card; durability 1; upgradable
Ancientโs Wards
start of turn: gain barrier, inflict a random affliction to foe equal to stacks, and increase stacks by 2; channel; grounded
MORTAR COMBAT
start of turn: gain 1 rally and deal damage equal to rally; increase rally gain by one whenever a basic attack is made; channel
The Restrained
when you take damage on your turn 2 times in the same turn, gain 10 armor and advance
path
The RestrAINED
when you take damage on your turn 4 times in the same turn, gain 15 health and advance
The RESTRAINED
when you take damage on your turn 13 times, remove this card from your deck and replace itโฆ.
The F R E E D
Activate to deal damage equal to 50% your maximum health; lifedrain; durability 2; deplete: RESTRAIN HIM
Hydraโs Spare
at the start of your turn, heal half of all damage taken since your last turn; channel
Code Of Currents
every even tidal card drawn is set to Ebb, and every odd tidal card is set to flow
code
Necro-Cranium
whenever you inflict an affliction, gain an equal amount of blessings; lose all blessings when interrupted; channel
Shed Disguise
remove all afflictions and blessings, then gain <:e_dex:983338448536608769> for every ten stacks of both removed; charge:1
remove all afflictions and blessings, then gain (GE) for every ten stacks of both removed; charge:1
Abyssal Flow
inflict drowning equal to flow; flow (N/ENDLESS)
D.E.M.
activate to replay the last card played; you can take 3 damage to increase durability by 1; durability 10/10
cheaterโs cardback
delve and gain 3 stacks of a blessing; while in your deck, you can see what order your deck is in
false familiar
activate to redirect the first attack to the illusion; empower: gain one durability at
activate to redirect the first attack to the illusion; empower: gain one durability at the end of your turn; durability (1/?)
๐ธ
Pure Pirate Water
basic attacks give health equal to 25% of damage done if a corruption is in hand
cheap shot
one use: permanently convert all ranged actions and basic attacks in your deck into magic actions and basic attacks
speedy familiar
activate to inflict bleeding equal to durability; gain 1 durability when garnish is activated; durability 6
selfish familiar
activate to gain resilience equal to half of durability; tidal: gain one durability; durability 1
ebb equipment
activate to inflict drowning equal to half of durability; tidal: gain one durability; durability 1
Spudnikโs Shard
inflict 1 drowning whenever burning triggers; drowning inflicts burning instead of frozen
highway tradery
gain 50 <:icn_sungold:965922691049750569> ; give your foe a free copy of a random card in your hand; grounded
gain fifty Gold; give your foe a free copy of a random card in your hand; grounded
Jesterโs Head
double all blessings for every 23 times you discard a card; grounded
some fries?
one use: gain 1 resilience; garnish: conjure some fries?
ingredient
dead manโs lighter
inflict 1 burning whenever you inflict poison; trigger burning whenever poison is triggered
brittle manโs fix
delve an enchantment at the start of your turn; gain slow equal to your enchantments at the start of your turn; IGNORES ALL IMMUNITIES
abandoned hammer
deal 6 damage; on Hit: if youโve played 100 star darts with abandoned hammer in hand, transform into ???
Hammer of Starr
deal damage equal to the amount of star darts played this combat; upgrade whenever a revelation is played
basic attack
deal 1 damage times the number of Stardarts played this combat; upgrade whenever a revelation is played
revelation
Fleshbound hammer
deal 8 damage; on Hit: imbue a random enchantment for this combat; echo for each enchantment you have
red herring
one use: gain 1 evasion; garnish: gain one swiftness as well
long pork
one use: inflict 4 dazed; garnish:inflict stunned instead
Code of Sol
add a free untempered divine card to your hand at the start of your turn; code: have five cards, talents, or enchantments with ascend
Book of Alchemy
activate to destroy a card and gain stacks equal to double itโs rarity; deplete:delve a card with upgrades equal to stacks; durability 2
code of the depths
gain barrier equal to damage dealt by your foeโs drowning whenever the tide changes; code:have at least two of every tidal card in your deck
torn book
inflict 5 stagger to your foe; if you inflict 199 stagger while this card is in hand, transform into ???
inflict 5 stagger; when you inflict 199 stagger while this Torn book is in hand, transform into ???
How to Dance
conjure a free stance dance at the start of your turn; inflict 7 stagger whenever you change stances
back from hell
if you would die this turn, remove this, gain health equal to divine cards in your deck, and become an Angel instead. unique
Bloody Sun
whenever you play a divine card, gain a stack; at the start of your turn conjure a Bloody Beam with upgrades equal to stacks; grounded
Bloody Beam
inflict 1 burning and bleeding, gain 1 health; upgradable
bloody beam
inflict 1 burning and bleeding, gain 1 health; upgradeable
Pain-apple
one use:do nothing; garnish:inflict 10 bleeding and interrupt
single cherry
one use:do nothing; garnish:trigger the garnish effect of all ingredients in hand; unique
suspicious fruit
one use: do nothing; garnish: lose all sated and cleanse stacks of afflictions equal to the amount
gold dust
one use:gain 1 gold; garnish: lose all your sated and gain that much gold
cursed face
become undead for the rest of the runโฆโฆthe consequences are AVE
become undead for the rest of the runโฆโฆthe consequences are G R A V E
Code of Blood
all damaging actions gain bloodlust: gain health equal to bleeding; code:have only cards that inflict or interact with bleeding
all damaging actions gain bloodlust: gain health equal to foeโs bleeding; code:have only cards that inflict or interact with bleeding
corrupted code
shattered mirror
inflict 3 bleeding; when you play 100 conjugations while Shattered Mirror is in your hand, transform Shattered Mirror into Erised
corrupted artifact
Erised
activate to choose ANY applicable enchantment; imbue it; deplete: transform Erised into Shattered Mirror; durability 1/1
corrupted equipment
scroll of slay soul
one use: deal 1-999 damage; only one can be obtained in a run
odd coin
gain 2 gold; when you gain 100 gold while this card is in your hand, gain Otherworldly Medallion
gain 2 gold; when you gain 100 gold while this card is in your hand, transform Odd Coin into cursed Coin
Cursed Coin
inflict Curse Of Wealth on your foe
Curse Of Wealth
whenever your take damage, your foe gains 1 gold
whenever you take damage, your foe gains 1 gold
The Sole Ring
At the end of each turn gain stacks equal to your level; if you start your turn with more stacks than your foeโs maximum health, slay THEM
nice shoes
deal 3 damage twice; enter a random stance every 8 hits
Commited Stance
actions that hit multiple times are guaranteed to hit for a minimum of 1 damage; immunity to interrupt
form
passionate stance
inflict 1 burning every other hit with the same action; immunity to burning
charged stance
each consecutive hit with the same action increases damage dealt by 2; immunity to weakened
lightning form
each consecutive hit with the same action increases damage dealt by 2 for that action; immunity to weakened
unyielding Stance
gain 1 rally for each consecutive hit after the first the same action; immunity to frozen
frost form
gain 1 rally for each consecutive hit after the first with the same action; immunity to frozen
erratic stance
inflict a random affliction with every hit after the first with the same action; immunity to delirious
corrupted form
dull blades
deal 1 damage twice; on Hit: Transform Dull Blades into Bloody Dreams when it has dealt 100 total damage due to bleeding
Bloody Dreams
deal 13 damage; bloodlust:increase bleeding by the amount of damage dealt by Bloody Dreams; lifedrain
corrupted basic attack
deal 13 damage; bloodlust:increase bleeding by the amount of damage dealt by Bloody Dreams; lifedrain on Crit
deal 13 damage; bloodlust:increase bleeding by the amount of damage dealt by Bloody Dreams; lifedrain on critical Hit
Deal 13 damage. bloodlust: Inflict bleeding equal to the damage dealt. critical Hit: lifedrain
code of evolution
whenever a card is upgraded while in combat, give it a random positive keyword; code:have only cards that can be upgraded in your deck
whenever a card is upgraded in combat, give it a random positive keyword; code:have only upgradable cards or can upgrade cards in your deck
When a card is upgraded in combat, give it a random keyword; code: all cards in your deck are upgradable or have upgrade in their text
rowdy stance
actions that hit multiple times hit an additional time for every 5 anger
careless cuts
deal 3 damage three times; inflict Deep Wounds every third hit
deal 3 damage three times; inflict deep wound every third hit
test 1
test for error
test long
test to see if there is an error, this one for wether it pertains to long text like this that reaches the 140 character limits
empty sword
deal 6 damage; when you inflict 100 of an affliction while Empty Sword is in hand, transform Empty Sword into ???
Burning Passion
deal 6 damage; on Hit:trigger burning
deal 6 damage; on Hit:trigger burning for every 3 damage dealt by burning Passion
Overcharged Rapier
deal 1 damage; on Hit:cause all chain to not deplete until next turn ends; lasting
Thanatosโ Reaper
deal damage equal to 20% of your souls; upgradable
Arch Mimic
gain a stack for each ingredient youโve played this combat; at the end of combat, upgrade a random card for every five stacks
bootz of spend
activate to gain 5 bleeding and reduce a cardโs cost to 0 this combat; durability (3/3)
arkayn kuivern
activate to create an Arrow?; durability (3/)
arrow?
deal 2 damage; on Hit:destroy a random card in your foeโs deck
ranged action
activate to create an Arrow?; durability (3/3)
arkayn kuivwern
uteelty beldt
activate to discard a card to restore 1 durability to other equipment, and another durability if itโs a mimic; durability (2/2)
powa armour
activate to gain armor equal to double both combatantโs bleeding; if you gain 20 armor, gain fortified; durability (2/2)
poshon stache
activate to gain 3 bleeding and conjure a random โpotionโ; durability (5/5)
bloody ooze
one use: inflict 5 bleeding
concerning ooze
one use:inflict 3 sickened
marrow juice
one use: gain 6 resilience
sticky phlegm
one use: inflict 2 slow
tear of mimic
one use:inflict pacified on your foe for their next turn
mimic blood
one use: consume the next two cards used by your foe
Code of the Vain
trigger start of turn effects an additional time; code:have only dragon cards in your deck
trigger start of turn effects an additional time; code:have ALL dragon cards in your deck
that holy book
one use:instantly kill your foe if itโs a demon
broken blade
deal 6 damage; after playing 666 divine cards while Broken Blade is in hand, transform Broken Blade into Fallen Blade; grounded
Fallen Blade
deal 6 damage; whenever you play a divine cards while Fallen Blade is in hand, increase next damage dealt by 6; persistent; grounded
Redemption
deal 66 damage; whenever a corruption is played while Redemption is in hand, add a random keyword to Redemption this combat; grounded;
divine basic attack
pepper shaker
one use: inflict 2 sickened; garnish: inflict 2 dazed
summon monster
summon a random monster depending on your SOUL for the rest of combat; grounded; unique
summon Great Being
summon a random Being depending on your SOUL for the rest of combat; grounded; unique
code of Famine
gain a stack whenever you play a one use card; gain 1 gold for every 5 stacks; code: have 20 cards that create one use cards
Code Of Plague
At the start of your turn, give your foe Scourge; code: have 25 cards that inflict poison or doom
Scourge
the minimum for all your afflictions is 10; can stack
code of death
whenever you would gain souls above your maximum, gain temporary max health instead; code:have max souls
code of War
start of turn:create a free untempered basic attack with upgrades equal to double your level; code: have 10 basic attacks in your deck
code of rotation
orb cards echo for each orb youโve played in the same turn; code:have all orbs in your deck
Moon Cheese?
activate to delve a free cutting card; gains 1 durability whenever garnish is activated; durability (3/3)
kunai
deal 3 damage; inflict 2 stacks of an affliction depending on the last potion used
balefire
inflict 3 poison; whenever poison is triggered before the end of your foeโs turn, inflict 1 burning
dire winds
deal 1 damage 1 time; increase amount of attacks by 1 for each cursed card drawn; persistent
corrupted frost action
Flash of Darkness
inflict 5 dazed; corrupted: decrease dazed inflicted by 1 for each corrupted card in your hand
corrupted lightning action
broken mask
perform 1; when you have finished 20 performances while Broken Mask is in your hand, transform it into ???
Mask Of Duality
gain access to performances from the gods and those below!!! whenever you finish a performance, ascend
Gospel of purity
after 4 performances, dispel all your afflictions and all your foeโs blessings
after 4 performances, dispel all your afflictions and all your foeโs blessings for the next 3 turns
gospel of the Vile
after 4 performances, destroy your hand, and add exact copies of each card, upgraded 3 times
corrupted performance
gospel of unity
after 4 performances, play each treaty; increase this effect by 1 this combat
ancient Mask
gain access to rituals not even the occult knowโฆ.perform 1 for every 5 souls you gain
ritual of disaster
after 20 performances, gain 99 chain for the next attack
Ritual of Ruin
after 20 performances, OITERATE Your foeโs enchantments
after 20 performances, DESTROY Your foeโs enchantments
lightning performance
Forgotten Ritual
after 20 performances, become a Spirit and permanently lose this performance
Thalia and Melpomene
gain access to legendary performances the world has ever seen!!! Gain 1 momentum whenever you perform
Dance Of Puppets
after 15 performances, upgrade all snares in your foeโs deck to the highest upgraded snare
YELLOW
after 46 performances, inflict charmed equal to your foeโs maximum health
danse macabre
after 13 performances, inflict doomed equal to your foeโs charmed
Everchanging Mask
learn legendaries performances that are perpetually unfinished! Whenever the tide changes, perform 1
chant of Riptides
after 7 performances, inflict 5 drowning and increase frozen inflicted by drowning by 1
Chant of Change
after 72 performances, imbue a form for the rest of the run; this form canโt be interrupted
chant of the Cosmos
after 12 performances, gain a revelation
the tower
put ALL cards in their ownerโs deck and reset all other unique, then bury 10 cards for each combatant; unique
secret plan
shuffle 3 steps into your discard pile; unique
steps
one use: after 3 Steps are played, delve and play a BIG finale
dark finale
inflict 10 doomed for every round that has passed
Saboteurโs Finale
inflict 999 slowed
inflict 999 slow
primordial stick
deal 1 damage; when you gain 100 souls while Primordial Stick is in hand, transform Primordial Stick into ???
Samaelโs Will
deal damage equal to 10% of your souls; Samaelโs Will upgrades itself for every five souls gained while itโs in your hand; grounded
The First Murder
deal 13 damage; execute: gain max health equal to overkill; piercing; lifedrain; grounded
Crueltyโs Clutches
inflict 5 decay; while your foe has decay, they can no longer gain health; channel; upgradable
Torn Note
raise all afflictions by 1; after raising your foeโs afflictions by 100 while Torn Note is in your hand, transform Torn Note into ???;
The Deviantโs Cough
At the start of each turn, permanently transform a card in your foeโs hand into a random card equal in cost
the Scourge Of God
afflictions no longer fade at the end of the turn
Weakness Unbound
whenever an affliction is inflicted, add a new affliction with stacks equal to the amount inflicted
purpleberry juice
one use: gain one focus; garnish: draw cards equal to your half your focus
Mashed Redcap
one use:gain 1 bolster; garnish: gain 3 resilience
plucked avian
one use:gain 1 haste; garnish: reduce the next card playerโs cost to 0
one use:gain 1 haste; garnish: reduce the next card played cardโs cost to 0
one use: gain 1 haste; garnish: reduce the next played cardโs cost to 0 this turn
cursed marrow
one use: gain 3 barrier; garnish: gain 2 souls
runefur scalp
one use: gain 1 reflect; garnish: gain 1 impervious
Kraken Calamari
one use:inflict 3 slow; garnish: give a card in your hand persistent for this combat
undying sinew
one use: gain 1 regenerate; garnish: double all your blessings
cursed ichor
one use: gain immunity to a random type of damage during your foeโs next turn; garnish: gain 2 instead
sketched familiar
activate to delve an untempered mergecraft card and add it to your deck; durability (3/3)
mighty potato
one use: echo the next ingredient played without increasing sated or garnish; garnish: gain 3 regenerate
charred โstuffโ
one use:take 2 damage; garnish:double the next garnish effect
slushy ice
one use: gain 5 frozen; garnish: inflict stunned to both combatants
Hungering Moon
whenever a card would be destroyed, place it in your bury pile instead; code:Have 10 cards that destroy other cards in your deck
code of Roy
whenever you play a Nova, conjure a free copy of a card in that color; code:have all novas
code of futility
all affliction and blessing effects happen at the end of your turn; code: have no cards that affects your health
summon nightwalker
ready after # turns or after taking damage # times; destroy cards in your foeโs deck equal to double the turns this card was not ready
code of finality
start of turn: give your basic attacks a random keyword and upgrade them this combat; code: have only one of any basic attack
code of reflections
whenever your clones disperse, disperse half instead; code:have 11 cards that have clone in their text
dawn of decay
all attacks gain reaping and Lifedtain; CURSE:lose half your current health at the start of your turn
gone too far
start of turn: all numbers in your deck increase by 1 this combat; CURSE:cards you play transform this combat
mask of Calamity
can only be activated after every 5 corruptions played; deplete: PLAY CALAMITY; durability 10/10
Calamity
obliterate your foe
lose Yourself
your clones disperse one by one instead of all at once; Curse: CEASE if you end a turn without clones
curse of Erys
gain 1 whenever you play an ingredient; CURSE:your hunger is never satisfied
Cimim
activate to conjure a random card; permanently increase durability for this run whenever you destroy a card; durability (1/1)
curse of Ar
shuffle an Ar Beetle into your foeโs deck at the start of your turn; CURSE: do this to yourself as well
Ar Beetle
on draw: take 5 piercing damage; one use: give your foe 5
on draw: take 5 piercing damage; one use: give your foe 5 ; persistent
debt of flesh
lucky coins no longer take your gold; CURSE:they take your life instead
form of the Glutton
whenever you discard a card:gain a random blessing; start of turn: shuffle your cards in your hand; channel
badger claws
deal 3 damage; inflict an affliction depending on where in your hand this card is when played
whenever you discard a card gain a random blessing; start of turn: shuffle your cards in your hand; channel
summon JJ
destroy ALL enchantments this combat; if you play an enchantment this combat, slay yourself, as you have no honor
The Courterโs letter
shuffle a Fleeting Feeling into your foeโs deck; unique
fleeting feeling
double all your foeโs blessings and shuffle a Heart Break into your foeโs deck; unique
heart break
double all your foeโs afflictions; unique
alien familiar
activate to break your foeโs defensive blessings and armor; durability 1/1
summon GA-
inflict 999 frozen after 5 turns; unique; grounded
inflict 999 frozen after 5 turns to both combatants; unique; grounded
Kingโs Pride
deal 50 damage; swap if you are not unscathed; grounded
Prideโs Hubris
gain 50 armor; grounded
eternal guardian
start of turn: gain 10 reflect; CURSE:cards do 0 damage but have lifedrain for half the damage it would have dealt
divine code
sanguine flu
transform all your foeโs poison into bleeding
transform all your foeโs bleeding into poison
Envy Yvne
swap all your afflictions with your foeโs, and do the same for blessings
1st to defy
reduce all damage taken to 0 during your foeโs next turn; unique; grounded
2nd to dismantle
disable your foeโs enchantments until the end of your next turn; unique; grounded
3rd to explore
conjure a random free legendary card at the start of your turn for the next 3 turns; unique; grounded
4th to witness
both combatants take 10% of their maximum health as piercing damage for the next 4 turns; grounded; unique
5th to duel
for the next five turns neither combatant can go below 1hp; unique; grounded
6th to end it
slay your foe; can only be played after all other cards have been played; grounded; unique
Impโs Game
secretly choose a card in your current deck when played; when that card is played, gain a powerful boon
happy accident
discard both combatantโs hands; any corruptions discarded are automatically played
greedgreedgreed
deal 10 piercing damage to both combatants; gain gold equal to half the damage dealt; unique
spin the wheel
gain a random energy; if you gain the same energy from this card 3 times, gain a REWA; charge 3/3
gain a random energy; if you gain the same energy from this card 3 times, gain a PRIZE
gain a random energy; if you gain the same energy from this card 3 times, gain a PRIZE; charges (3/3)
bloody metal
CURSE:your anger is tied to your anger
CURSE:your anger is tied to your armor
everwatching entity
gain a charge when you appease them; activate to play a revelation, consuming durability; durability persist between runs; durability ?
Cranked Voltage
start combat with 10 chain; chain decreases by one when you take damage or play a card; CURSE:die if you run out of fuel
form of the Lavee
whenever you discard a card, inflict 2 poison; start of turn: gain 1 anger
Lavee hooves
deal 1 damage twice; on Hit: trigger poison
form of the scorpion
whenever you discard a card, inflict 2 doom; start of turn: inflict 1 pinned
scorpion pincers
deal 3 damage; if your foe has pinned, dispel it to deal a critical Hit
gold fist
deal 6 damage; execute:gain gold equal to your level; upgrades itself after every 100 gold gained
melee basic attack
gilded shield
gain barrier equal to 10% of your gold; upgradable
golden revolver
deal 6 damage; rebound 0/6; repeat 5 times; SOLITARY
ranged basic attack
deal 6 damage; rebound 0/6; echo 5 times; SOLITARY
Unkillable Soldier
start of turn:heal to your maximum health; CURSE: start of turn: gain a scar for this combat
speedrun
start of turn: gain 3 haste CURSE: gain 3 vulnerabl instead if you arenโt unscathed
start of turn: gain 3 haste CURSE: gain 3 vulnerable instead if you arenโt unscathed
weakness of flesh
one use: slay yourself and transcend your mortal body
construct body
all healing is instead turned into regeneration for every five health that would be gained; immune to bleeding, poison, and dominated
all healing is instead turned into regenerate for every five health that would be gained; immune to bleeding, poison, and dominated
mind break
whenever you critical Hit, inflict 1 dominated; while dominated, your foe must play the highest cost card
white cheating
start of turn: foretell 1; this can not be increased by focus; imbue this enchantment after foretelling 64 times with White Cheating
card counter
foretell 1 card for your foe; empower: play this as an enchantment and add โstart of turnโ; grounded
foretell 3 for your foe; empower: play this as an enchantment and add โstart of turnโ; grounded
White Cheating
start of turn: foretell 3 cards ; imbue this after foretelling 64 times; foretell for this canโt be increased by focus
spare key
activate to make the next card played that has requirements automatically meet them; durability 3/3
dragon fang
one use:conjure a free dragon card; garnish: repeat all start of turn effects equal to half your sated
long hunger
whenever you hit a humanoid, create an unknown meat; whenever you play an Unknown meat, gain 2 regenerate
Eternal Legacy
one use: permanently destroy one of your enchantments to imbue it in your next run; grounded
J.JโS blessing
whenever you gain an affliction, your foe does too; whenever your foe gains a blessing, you do too