bunnyfauxfaux's cards
☃️
Miser
This combat, lose gold instead of health when you take damage. Whenever you lose gold, gain an equal amount of anger.
corrupted enchantment
Gift Exchange
Choose one card from your deck and one card from your foe's deck. Until combat ends, trade these cards. unique.
action
Wassail
perform 1. Inflict charmed equal to your performance and gain 1 delirious. If you already have delirious, copy this card's effect once.
Clever Ruse
Take 1 damage. If this damage reduces your health to 0, you revive with full health and slay your opponent. unique.
melee action
Caveat
This combat, whenever you deal damage without spending health, double it. ALL cards cost health equal to their total cost.
Temper Tantrum
At start of turn, deal 1 piercing damage. If this effect is ended by interrupt, inflict stunned. channel.
Second chance
one use: If you would take lethal damage this combat, negate that damage, exit combat, and shuffle the encounter back into the deck.
magic action
But why?
Take 1 damage. rebound (0/5): Transform into Stop Hitting Yourself.
Stop HittingYourself
During your opponent's next turn, if you would take damage from any source, your opponent takes that damage instead. Transform into But Why?
Mulligan
Return your foe's hand to their deck and shuffle it. They draw cards equal to their previous hand size.
Opportunist
If your darkness is greater than your foe's current health, inflict stunned. If they are already stunned, slay them.
corrupted action
Renounce Faith
This combat, may be paid with . bury divine cards you play. You cannot gain .
Of Many Minds
Each turn, the first time you play a mergecraft card, conjure a copy of all permanent instances of it in your deck.
magic form
Stalwart
Until your next turn, damage cannot reduce your current health below 1.
divine action
Last Legs
If your health is exactly 1, set your health to maximum. This is not healing. Begin your next combat at 1 health.
Rot from within
This combat, each corruption you place in your foe's deck has firecast. At the beginning of their turn, they bury one corruption.
Diminishing Returns
This combat, if a combatant gains a blessing or affliction they already have, reduce the stacks gained by 1, then increase this number by 1.
enchantment
Endless Mode
Neither combatant can lose or win this combat. If either combatant has their current or max health reduced below 1, set it to 1.
magic enchantment
Paranoia
This combat, your foe retains half of their doom at the end of their turn.
Hot Cocoa
You are immune to frozen. If you would be afflicted with frozen, gain rally instead.
artifact
Not Cocoa
Inflict frozen equal to your foe's poison.
Exile
one use: End the current combat and remove it from the encounter deck. You do not gain experience or rewards. unique.
On My Terms
End your run. Earn Fateshards equal to 10 times your level. reliable.
I don't want it
Choose a card in your deck. Destroy ALL copies of that card. It cannot appear as a reward and cannot be added to your deck or conjured.
Pretty Please?
If your foe's charmed equals at least half of their current health, choose a card from their deck and permanently add it to yours. unique.
Screw the Rules
Pay 100 Fateshards to immediately win this combat.
Keep 'em Comin'
If this is in play at the end of combat, add a non-boss creature to the encounter deck. If it is interrupted, destroy this. channel. unique.
Heavy Lifting
This combat, remove heavy from your cards.
Hit and Run
Gain darkness equal to the next damage you deal.
Fluidity
Reduce the requirement of flow effects by 1. channel.