dig0001's cards
☀️
5
Start the Show
If this is the first action of combat, add perform 1 to all cards in your hand for the rest of combat. memorized.
action
2
Transcended Clone
The next card you play is played twice.
form
3
Transcendence III
Permanently gain 10 maximum . A random, active Path becomes permanent. This battle, you cannot gain afflictions.
path
Transcendence II
At the start of your turn, create 2 Transcended Clones. Enemy actions no longer disperse clones. When 6 Paths are active, Transcend.
Transcendence I
At the start of your turn, play a Path you own. When 4 or more Paths are active, permanently add a random, unique Path and Transcend.
Culmination
Select a Path you own and play it. If you possess The Journey, play that instead. Transcend. unique.
🌸
Form of the Hydra
Every 3 cards you play, create a dragon card, repeat start of turn effects, and gain a random enchantment for the rest of this battle.
enchantment
Form of Triton
When you change the tide, inflict drowning equal to the number of active Paths. Change the tide when you play an Action.
4
Nirvana
Permanently raise your maximum health by 10. unique.
Create a Nirvana. Choose one: shift into form of Triton or shift into form of the Hydra.
Reduce the cost of non-unique cards that foretell, shift, change the tide, or grant evasion by 1. When 6 or more Paths are active, Transcend
Select a Path from your deck and play it. If you possess The Journey, play that instead. If 2 or more Paths are active, Transcend. unique.
Divine Bargain
At the end of your turn, convert a random blessing into 1 anger. Permanently increase this value by 1. durability (1/1). unique. memorized.
equipment
Beyond the Grave
Choose 2 non-unique cards in your discard pile and play them. reliable.
Spring Traps
Deal 1 piercing damage. Repeat for each Snare in your foe's deck. Cannot be upgraded.
Metatransit
Spend all energy and end your turn. Play each card that was discarded. unique. grounded.
1
Most Dangerous Game
Increase your foe's by 100%. At the start of combat, gain 1 additional anger. At the end of the turn, lose all .
Cold Shock
frozen applied by drowning increases by two each time it triggers.
Tsunami
Your drowning is triggered for every 3 cards your enemy plays.
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