suxtoosuk's cards
Code of Prosperity
Enemies Slain by charmed grant equal to the taken . code: You started combat with at least 50 per Level.
divine code
Ion Twinning
Deal damage and inflict frozen OR burning equal to your chain. While Lightning Attuned, inflict BOTH and gain equal barrier. unique.
magic lightning action
Nulltron
Activate to play Nullfracture, upgraded by Sol gear durability. deplete: Return to hand and play Radiant Return. grounded, durability.
corrupted equipment
Nullfracture
Defile one energy of each type. Deal 3 damage for each of your .
corrupted action
Null Core
Activate to deal lifedrain damage equal to your . deplete and corrupted: Convert Soltron to Nulltron. 3 durability.
Radiant Return
Remove and gain energy for each type of energy you have. charges (2/2).
divine action
Last Resort
Deal 5 piercing damage for each missing Sol gear durability. Soltron: critical Hit. execute: swap Soltron. unique.
United by Sol
Restore the missing durability of all active Sol gear and gain equal armor. If all are active, swap.
Soltron
Activate to play Refracture, upgraded by Sol gear durability. deplete: Return to hand and gain . grounded, 4 durability.
divine equipment
Visor of Sol
Activate to foretell 3. deplete: Gain . 4 durability.
Fists of Sol
Activate to play a Clobber. deplete: Gain . 4 durability.
Boots of Sol
Activate to gain 3 haste. deplete: Gain . 4 durability.
Armor of Sol
Activate to gain zeal and Bolster. deplete: Gain . 4 durability.
Toughen Up
Turn Start: conjure a Fury and a Clobber. Reduce the non-rampage damage you deal and take by your anger. channel.
action
Borrow Time
Add untempered to a card in your hand. If it was already untempered, make it free. Shuffle two copies of it into your deck.
magic action
Masterful Recreation
Add an untempered copy of any card of the lowest rarity in your deck. scholar: Remove untempered. unique, grounded.
Ex-caliber
Your first Ranged Action each turn deals additional damage and inflicts burning equal to your zeal.
divine artifact
Arcane Aura
start of turn: Gain 1 barrier. lasting, upgradeable, mergecraft.
Arcane Obsession
Add an untempered copy of every mergecraft card to your deck at the start of turn. code: All other cards have mergecraft.
magic code
🐲
Cowardly
Players cannot fight this enemy while there is another enemy present.
enchantment
Electromagnet
Steal all your foe's armor, then gain an equal amount of chain. grounded, unique. chain.
magic lightning artifact
Starfire
foretell. Advantage: Inflict doom and burning for every card foretold this combat.
Starborn Guardian
Passive: Whenever you foretell, gain barrier for each card in your Companion Deck.
Elemental Rush
Trigger your Attunement. Advantage: Repeat twice more.
Elemental Guardian
Passive: Whenever you trigger your Attunement, gain 1 resilience.
Order
Your Companion takes an action. If you have two or more types of energy, grant the Advantage.
Summoner's Glove
Deal 4 damage. on Hit: conjure an order.
melee basic attack
Careful Calculations
Gain impervious and reflect. start of turn: Gain 0 anger and upgrade this by your impervious. upgradeable, grounded.
Grave Wounds
Inflict a deep wound, then gain 10 souls for each of your foe's Deep Wounds. unique.
Overexertion
This round, inflict 1 weakness and 1 vulnerable for every energy the enemy would gain prevented by their limit.
In the Zone
This combat, gain haste and add a Fury to your hand when you play a card which costs 2 or more energy.
Ragebait Tactics
This combat, gain both evasion and reflect then grant the enemy a stack of anger whenever you perform.
Archive Target
Start: Gain (0) anger and inflict (0) bane. Death: Award (0)% bonus XP and add 1 next run. execute: Reset to 0.
Offer of Treason
Inflict charmed equal to the opponent's total Corruptions. Repeat for each energy they have. execute: ???
Void Nova
Deal 1 damage. Repeat for each other type of Nova card you played this combat. rampage, lifedrain. defiled.
Zealous Nova
Deal 1 damage. Repeat for each other type of Nova card you played this combat (0). firecast.
Soul Fatigue
start of turn: Inflict 3 Decay. Reduce this by your foe's remaining energy.
corrupted enchantment
Summon the Saints
Spend up to 5 souls to gain an equal amount of zeal, anger, and burning. unique.
Holy Water
one use: Gain 5 . Righteous: This turn, your foe gains burning instead of Health.
divine item
Destroy the Darkness
Gain . Righteous: conjure a Holy Water. corrupted: Gain burning equal to your level. charges (1/1).
Kickback
conjure a Custom Bomb, then play all Bombs in hand. Gain stagger equal to the time left on each played. charges (2/2).
ranged action
Bloodthirst
Remove your foe's bleeding, then gain that much Maximum Health. unique.