palxin's cards
3
Form of the Hydra
Whenever you discard a card, deal 1 damage. start of turn: Gain 1 anger. channel.
form
Hydra Claws
Deal 3 damage. crushing: Gain 2 regenerate.
melee basic attack
Polycephalic Strike
Deal 2 damage. shift into form of Hydra. If you were in form of Hydra, inflict stagger equal to the damage dealt. rampage.
action
Form of the Shark
Whenever you discard a card, inflict 1 drowning. start of turn: Gain . channel.
Blood in the Water
Fortell 3. shift into form of the Shark. If you were in form of the Shark, change the tide.
1
Shark Claws
Deal 3 damage. Gain 1 momentum.
magic frost basic attack
Form of the Spider
Whenever you discard a card, inflict 1 infected. start of turn: Your opponent discards a card. channel.
corrupted form
Spider Claws
Deal 1 damage. flow (0/3): Inflict 1 sickened and slow. piercing.
Sting
Inflict 3 poison. shift into form of the Spider. If you are in form of the Spider, gain 1 potency and inflict 1 bane.
corrupted action
Form of the Lycan
Whenever you discard a card, gain 1 darkness. start of turn: Gain 3 ferocity. channel.
Lycan Claws
Deal 5 damage. slay: Gain 5 .
Terrifying Howl
Gain 5 darkness and interrupt. shift into form of the Lycan. If you were in form of the Lycan, inflict 1 weakness.
0
Bounty Hunt
Deal 3 Damage. execute: Gain gold equal to your level. sinister.
melee action
Assassin’s Orders
one use: Inflict Marked. delve a Contract:
item
🌸
5
Planar Anchor
Your foe gains silenced. Your actions inflict 3 additional damage to Spirits and Elementals. channel.
6
Inflict Marked. delve a Contract. If you fail to complete you Contracts this battle, remove this from your deck. unique.
corrupted artifact
Circle of Protection
Draw a card. Inflict 1 weakness against non-Humanoids. start of turn: Gain 1 ward. channel.
divine action
☀️
17
Dragon Scales
Gain 3 armor and 3 reflect. start of turn: Increase the armor and reflect gained by 3. persistent.
magic action
15
Multitasking
Gain 2 focus and repeat all “start of turn” effects. Reduce this card’s cost by for each effect you are Channeling.
4
Arena Earnings
This combat, gain 2 at the start of your turn if you are unscathed.
enchantment
Hide in the Crowd
unscathed: Gain 1 evasion and Summon a clone.
2
Up Tempo
perform 1, then gain haste equal to your performance.
Quickening
This combat, gain 1 momentum whenever you draw a Malignance. defiled.
Heavy Metal
Whenever you play a heavy card, perform 1.
9
Plans within Plans
This combat, your actions have reliable while you have ambush.
Lineage
Draw a card. ancestral: Gain 1 Bolster.
Throwing Spear
ancestral: Recall. Activate to deal 4 damage. piercing. durability 2.
ranged equipment
Bagpipes
Activate: perform 1, then add a Terror to the Foe’s deck. 4 durability.
equipment
Hurricane
start of turn: Deal 2 damage twice. Increase damage for every three lightning cards you play. Can’t be upgraded. channel.
lightning action
Wind Wall
Gain evasion. Reduce incoming ranged damage by 3 until the start of your next turn.
Corner Prey.
Deal 3 damage. Your next melee attack this turn has Ranpage. bloodlust: piercing.
Season of Change
Draw a card, then discard a card. The next time you shift this turn, change the tide.
Cosmic Lance
Your next Stardart this turn inflicts burning and doom equal to the damage dealt.
Visions of Ash
foretell 3, then put the top card of your deck into your discard pile.
Enchanter’s Ammo
Your next 3 Ranged Actions have on Hit: conjure a Magic Action and reduce its cost to 0.
Thunder Crossbow
Activate to deal 2 damage and conjure a Storm Arrow. deplete: Reload all your Ammo. durability 5.
ranged lightning equipment
Feint
Make a basic attack. discard: Gain 1 evasion.
Prowl
ambush: Gain 5 ferocity. continuity: Gain 2 anger. finale: Deal 5 damage. darkness 5.
Endeavor
Gain for each card played this turn. If you have no cards in hand, gain 5 armor.
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