coner_'s cards
Greatclub
Deal 6 damage. Gain 1 Burden. Steadfast: critical Hit and remove all Burden.
melee basic attack
Stalwart
Gain 3 Burden. Gain 3 armor. Gain 3 resilience.
action
Mighty Blow
Deal damage equal to your hand's total energy cost (0). Steadfast: Inflict 1 dazed and remove all Burden.
melee action
Wallop
Gain 3 Burden. Your next Melee Action inflicts brittle equal to the damage dealt.
Power Strike
Gain 2 Burden. Gain ferocity equal to your Burden.
Bide Time
Gain 3 Burden and draw 3 cards. Steadfast: Remove all Burden instead.
Bulk Up
This combat, when you attempt to draw cards while your hand is full, gain 1 anger and 1 resilience for each attempted draw.
enchantment
Peak Condition
This combat, when you lose Burden, gain that much haste and ferocity.
Mindmap
Rewards from this combat are memorized. grounded.
artifact
☃️
Demiplane
After playing (0/5) Magic Actions, swap this to a different Location. persistent. unplayable.
location
The Library
delve and play a Grimoire. At the end of your turn, swap.
The Study
Create an Arcane Inkwell. At the end of your turn, swap.
The Storeroom
Store or retrieve a card from the Vault. At the end of your turn, swap.
The Lab
Add cursed to a card in your hand and create a Potion. At the end of your turn, swap.
The Void?
There doesn't seem to be anything here... At the end of your turn, swap. unplayable.
Walk of Light I
After you bury 3 cards in one turn, gain and 2 zeal and advance.
path
Walk of Light II
After you bury 4 cards in one turn, gain and 4 zeal and advance.
Walk of Light III
After you bury 10 cards, add firecast to a random card in your Buried pile.
Panache
This combat when you gain , gain an equal amount of charmed. Your actions deal additional damage equal to your charmed.
Chilling Gaze
This turn, when you foretell, Inflict 1 frozen for each card Foretold. foretell 3.
magic frost action
Imp Familiar
Activate: Gain 1 delirious. Your next Action is chaotic. deplete: Play a random Enchantment. durability (3/3).
equipment