🌸
coner_'s cards
Greatclub
Deal 6 damage. Gain 1 Burden. Steadfast: critical Hit and remove all Burden.
melee basic attack
Stalwart
Gain 3 Burden. Gain 3 armor. Gain 3 resilience.
action
Mighty Blow
Deal damage equal to your hand's total energy cost (0). Steadfast: Inflict 1 dazed and remove all Burden.
melee action
Wallop
Gain 3 Burden. Your next Melee Action inflicts brittle equal to the damage dealt.
Power Strike
Gain 2 Burden. Gain ferocity equal to your Burden.
Bide Time
Gain 3 Burden and draw 3 cards. Steadfast: Remove all Burden instead.
Bulk Up
This combat, when you attempt to draw cards while your hand is full, gain 1 anger and 1 resilience for each attempted draw.
enchantment
Peak Condition
This combat, when you lose Burden, gain that much haste and ferocity.
Mindmap
Rewards from this combat are memorized. grounded.
artifact
☃️
Demiplane
After playing (0/5) Magic Actions, swap this to a different Location. persistent. unplayable.
location
The Library
delve and play a Grimoire. At the end of your turn, swap.
The Study
Create an Arcane Inkwell. At the end of your turn, swap.
The Storeroom
Store or retrieve a card from the Vault. At the end of your turn, swap.
The Lab
Add cursed to a card in your hand and create a Potion. At the end of your turn, swap.
The Void?
There doesn't seem to be anything here... At the end of your turn, swap. unplayable.
Walk of Light I
After you bury 3 cards in one turn, gain and 2 zeal and advance.
path
Walk of Light II
After you bury 4 cards in one turn, gain and 4 zeal and advance.
Walk of Light III
After you bury 10 cards, add firecast to a random card in your Buried pile.
Panache
This combat when you gain , gain an equal amount of charmed. Your actions deal additional damage equal to your charmed.
☀️
Chilling Gaze
This turn, when you foretell, Inflict 1 frozen for each card Foretold. foretell 3.
magic frost action
Imp Familiar
Activate: Gain 1 delirious. Your next Action is chaotic. deplete: Play a random Enchantment. durability (3/3).
equipment
Short Fuse
Add a Bomb and a Fury to your hand. This turn, your Bombs have rampage. charges: (2/2)
Standing Novation
perform 1. Repeat for each other type of Nova card you played this combat (0).
Goose Familiar
Activate: interrupt yourself and your foe. Whenever you or your foe are Interrupted, gain 1 anger. durability 3.
Unpredictable
Gain 1 evasion. Your next action deals extra damage for each card you Swapped this turn (0).
Toast
Your next garnish conjures a Potion. charges (2/2).
Circumnavigation
This combat, whenever you shuffle your deck, draw a card and change the tide for each Map in your deck (0).
Premium Goods
one use: Add valuable to this combat's card rewards and upgrade them by 5. valuable. grounded.
item
WoodCarving Knife
delve a Totem. deplete: Trigger your Totems. 3 durability.
Heist
perform 1. If this completes a performance, steal an Enchantment. unique.
Contingency
one use: Add unplayable and "on draw: Play and discard this card" to a Magic Action in your hand. grounded.
magic action
Buyout
one use: Spend 25 . Convert a card in hand's cost to permanently.
Coin Operated
This turn, valuable cards cost instead of their normal energy cost. charges (2/2).
Gold Ingot
discard: Gain 4 . unplayable. upgradeable.
Off to Market
discard all unplayable cards in hand, then draw a card for each card discarded.
Gulp!
Convert half of your sated to Bolster. charges: (1/1).
Endless Decanter
one use: Remove one use from a Potion in hand. grounded.
Sculpt Spell
one use: Add attune to Fire, Lightning, or Frost to a Magic Action in Hand.
Stormhawk Strike
Deal 8 damage, and Inflict shocked equal to the damage dealt. chain. Add Thunderbird's Might to your discard pile.
lightning action
Thunderbird's Might
Gain chain for each of your foe's shocked, then dispel your foe's shocked. heavy.
Thunderbird's Call
Return a card from your discard pile to your hand. If it is a Lightning Action, gain 1 chain. chain. charges (2/2).
magic lightning action
Stormheart
conjure 3 free Lightning actions into your discard pile that gain heavy. Gain chain for each Lightning action in your discard pile.
Storm's Wrath
Play a random card from your discard pile. If it is a Lightning Action, return this to your hand. deplete: Gain Amp Up. charges (3/3).
Lightning Lure
Return a random Lightning card from your discard pile, then gain chain equal to its energy cost. chain. charges: (2/2).
Thunderbird Feather
Gain 3 chain. If you've gained (0/50) chain with this card in hand, upgrade this card. chain. upgradeable.
lightning item
Storm's Fury
Add 2 Fury to your discard pile. They have chain and are Lightning actions. chain.
Ride the Lightning
Spend : Gain 1 haste and 1 chain. on draw: Set this card's cost between and .
Imbue Lightning
Create an untempered copy of a card in your hand. It gains upgrades equal to your chain. unique.
Grand Finale
perform 1. execute: At the start of next combat, start and finish a performance.
Thunder Strikes Twic
Return a Lightning action from your discard pile. This combat, it gains Recall. charges: (1/1).
Phoenixfire
Inflict 5 burning. Once this reaches 0 burning, destroy this card, create a new copy, and gain 5 regenerate. waning. firecast.
magic fire action
Phoenixwall
Gain 6 resilience. At the start of your next turn, convert your resilience to burning. waning 2. Rebirth.
Phoenixfire V2
Inflict 8 burning. waning 4. *Rebirth*.
Lightening
Return a random heavy card from your discard pile and gain haste equal to its energy cost. chain.
Kindling
bury a card and gain potency equal to its energy cost.
Light the Pyres
bury 3 cards. waning. Rebirth.
Nurturing Flames
This combat, when you bury a waning card, gain 1 regenerate.
fire enchantment
Undying Flame
This round, if you die, resurrect with 25 , cleanse all afflictions, and Inflict burning equal to the overkill. waning. charges: (1/1).
Ignite Impurity
Convert all your afflictions to burning.
Phoenix Scepter
Deal 2 damage and Inflict 1 burning. If you have 10 or more burning, Consume 5 burning and gain 1 regenerate.
magic fire basic attack
Flame Protect Me
Gain 1 impervious. Gain 10 burning. charges (2/2).
Emblaze
Gain 1 potency. Repeat for every 5 burning you have.
fire action
Deepen Wounds
Make a basic attack. Add a Vile Wound to your foe's deck for each of its Deep Wounds (0).
Slow and Steady
Gain 2 slow. Until the start of your next turn, reduce all damage taken by your slow, and you cannot be be Interrupted.
Weight For It
This turn, skip your discard phase. Gain 1 slow and 1 armor for each card in your hand (0).
Weighty Blows
This turn, your attacks are improved by your slow. When you hit, Transfer 1 slow to your foe.
Ethereal Strikes
Spend 2 souls. This turn, Conjurations are reaping. lasting.
Blazing Bulwark
Trigger your burning. Until the start of your next turn, reduce your damage taken by your burning.
Shoddy Workmanship
Malignancy: Enemies play a Sleeping poison at the start of combat.
corrupted enchantment
Stormcaller
Summon a Totem of Storms, then trigger your Totems. ancestral: Repeat this.
Kris
Deal 2 damage. rebound (0/3): Return a random card from your discard pile and gain chain equal to its energy cost. chain.
melee lightning basic attack
Violent Storm
This combat, at the end of your turn, convert your chain to ferocity.
lightning enchantment
Song of Storms
perform 1. Gain chain equal to your performance. chain.
Rain Dance
Gain Ritualist and 2 chain. Completing a performance returns this to hand. Improved by potency. chain. heavy.
You Are What You Eat
Deal 6 damage. execute: This combat offers an additional card reward from your foe's deck.
Scour
If your foe is slain this round, this combat offers an additional card reward. Whenever you foretell, extend this duration by 1 round.
Iconoclast
Summon a Totem. corrupted: Summon a corrupted Totem.
corrupted action
Quick Thinking
Draw a channel card from your deck and reduce its cost by 1. memorized. charges: (1/1).
Soulforging
one use: Destroy a card in hand. Gain souls and upgrade a random card in your deck for each of its upgrades.
Totem Dance
perform 1. Repeat for each Totem you control (0). charges (2/2). deplete: Trigger your start of turn effects.
Opening Act
perform 1. If this completes a performance, trigger your start of turn effects. ambush: perform 3 instead.
Poisoner's Kit
Add a Bubbly Brew to your hand. durability 3. deplete: Gain 1 potency for every Bubbly Brew in your Deck.
Whetstone
Activate: Reduce the cost of a basic attack in hand by . deplete: Add a Sharpening Stone to your deck. durability 3.
Refrain
This combat, perform 1 whenever you play a copy of your next Action.