🌸
coner_'s cards
🐲
Singularity
interrupt yourself and your foe. Deal 1 damage and Inflict 1 Decay for each energy lost. reaping. empower: critical Hit.
action
Entrop-EAT
bury random cards in your foe's deck based on their current colors of energy. (: Magic : Melee : Ranged : Divine : corrupted)
Migraine
Lose 1 focus. discard: Take [difficulty-1] damage. mergecraft [difficulty]. untempered. (some jerk shuffles these in your deck)
Entro-PUNCH!
Deal [difficulty*foe's energy] damage. on Hit: Inflict an affliction based on your foe's energy and interrupt.
melee action
Waterlogged
start of turn: Gain [difficulty] Drowned. Unlock this card. persistent.
Waterlog
Lock a card in your foe's deck, and Inflict Drowned equal to its energy cost.
Taste of Darkness
This combat, when your foe spends , gain [difficulty] and [difficulty] darkness.
Revelry
start of turn: Set your anger to your foe's current (0).
enchantment
Corrupting Presence
Add defiled to [difficulty*2] cards in your foe's deck this combat.
Doppelganger
Your Companion Acts. execute: Destroy this card. This combat's rewards are replaced by copies of cards in your or your Companion's deck.
corrupted action
Eclecticism
This combat, gain 1 momentum the first time each turn you play a card of a given type.
Parade
Draw a card and gain 1 rally for each color of card in your hand (0). charges: (1/1)
Shift Appendage
conjure a transformed Moonclaw of your choice, upgraded by the total energy cost of cards in hand (0).
Balanced Diet
Create an Ingredient. If you are Cooking, create another. balance: Your next garnish triggers twice.
Umbral Aegis
This combat, if you are in darkness when you gain armor or evasion, gain darkness instead. darkness 7. unique.
corrupted artifact
Meditant's Circlet
Activate to gain focus for each effect you are Channeling (0), and Your channel effects cannot be removed this round. durability 3.
equipment
Deep Pockets
Scavenge 1. Repeat if the scavenged card has Scavenge.
Play It By Ear
Salvage a card and perform equal to its energy cost.
Fury Forged
This combat, the first 1 times you reach 5 or more anger, remove all anger and upgrade a random card in your deck. upgradeable.
🎩
Full Steam Ahead
Gain 1 pinned. discard your entire hand, then draw 1 card and Gain 1 haste for each discarded card.
Hellifax
Deal 6 damage. lifedrain. This turn, when you spend , gain 1 anger.
corrupted basic attack
Scrap for Parts
Destroy a card in your Scrap Pile. Upgrade a random card in your Scrap Pile by the destroyed card's energy cost. unique.
Shrug It Off
Convert one of your afflictions to stagger. If you have more than 10 stagger, gain .
Balloon Bomb
Activate: deplete this card and play a Bomb upgraded by durability. Gain 1 durability whenever you discard a card. durability 1.
Dogma
Convert ALL blessings to zeal, then repeat your start of turn effects. unique.
divine action
Euterpe's Song III
After you play or trigger a Hymn or Virtue 10 times, perform 6 and gain Choral Music.
path
Euterpe's Song II
After you play or trigger a Hymn or Virtue 4 times in one turn, conjure a Virtue, perform 4, and advance.
Euterpe's Song I
After you Play or Trigger a Hymn or Virtue 3 times in one turn, conjure a Virtue, perform 3, and advance.
Ghostwalk
Until the start of your next turn, gain Spirit, and ALL damage is reaping. grounded.
magic action
Leftover Gear
Play a random Equipment with 1 durability. discard on your turn: Salvage 2. charges: (2/2).
Identity Theft
Deal 6 damage. Inflict 6 charmed. execute: At the start of next combat, conjure a free copy of each different card in your foe's deck.
Brutal (Adaptation)
Inflict stagger equal to the damage dealt.
location
Cat's Eye
This combat, when you gain haste, gain 1 Ferocious. shift into form of the Cat. unique.
artifact
Adjust Grip
Your next Melee Action inflicts stagger equal to the damage dealt. Free if you have stagger.
Exploit Weakness
Deal 4 damage. on Hit: Convert your foe's stagger to brittle.
Bounty Board
Play a random Contract at the start of combat. Remove this from your deck this after failing (0/5) Contracts. Starts in Play.
Chimeric Claws
This turn, whenever you shift, conjure a Moonclaw. channel.
Power Driver
Activate to enable a random Equipment. Whenever you deplete an Equipment, restore 1 durability and enable this card. durability 3.
Dead Makes Lead
Deal 6 damage. rampage. execute: Start next combat with a free Toolbelt.
Second Skin
one use: Gain a scar. Add Starts in Play to an Equipment in your deck. grounded.
Training Grounds
After playing 3 different types of Actions in a single turn (0/20) times, destroy this and gain a random Repeatable talent. Starts in Play
Blaze Ahead
This combat, memorized cards gain firecast, and you bury a card at the start of your turn. Imbue if Buried on the first turn. firecast.
fire enchantment
Quicksilver
on draw: Gain 2 haste. Activate to apply your haste to cards in hand, from left to right. durability 3.
Dredge
Scavenge 1, then Inflict 1 drowning for each Junk and Scrap card in your hand. tidal: Improve the Scavenge amount by 1.
flow action
Scavenge 1. tidal: Scavenge 1. persistent.
ebb action
Dilute
discard all Potions in your hand, then create a Strange Vial for each Potion discarded. charges: (1/1).
Dragonstone
start of turn: Gain 1 barrier. discard: Repeat all start of turn effects. persistent. unplayable.
Savage Focus
This turn, whenever you make a basic attack, play a Moonclaw based on your current form. Make a basic attack. lasting.
Internal Injuries
Inflict stagger equal to your foe's missing (0). unique.
Kaelian Army Knife
Deal 4 damage. Adapt when you play an Item. (3 Adaptation Slots)
Smithy
Transfer this card's Adaptations to another card. This card's Adaptations persist between combats. (5 Adaptation slots)
Borrowed Time
Draw 2 cards. Gain 1 . Gain 1 dazzled and sickened. charges: (2/2).
Draconification
Choose a non-unique card in hand. This combat, it gains unplayable, persistent, and start of turn: Play a copy of the card. unique.
Hideout
start of turn: Add a counter. If your ambush is not active when you play an ambush card, expend a counter to trigger ambush. Starts in Play.
Ascended Arsenal
ascend. All damage-dealing Divine cards in your deck gain an Adaptation slot for each Ascension levels then Adapt all Divine actions. unique
Stash of Knives
conjure 1 Shiv for each type of action you have played this turn (0).
Alibi
Until the start of your next turn, reduce incoming damage by your sinister (0). sinister.
Partner in Time
flow (0/4): Summon a Past You with a copy of every non-unique card you played last turn. If you already have a Companion, it Acts instead.
Highway Robbery
On ODD turns, monsters gain a free Consume Card. On EVEN turns, monsters gain a free Dissolve. (30%)
Thieves' Gild
Spend 2 . Your actions deal 1 additional damage for every spent this turn (0).
No Refunds
Steal a blessing. Your foe cannot gain that blessing anymore this combat. unique.
Top Hat
Activate to gain 1 haste and place a card from your hand on top of your deck. memorized. durability 3.
Sticky Fingers
This combat, your Melee Actions have a 5% chance to Steal a blessing for each of your sinister (0%). sinister.
Fancy Hat
Activate to perform 1. deplete: The next card you purchase has a 25% discount. This effect can stack. durability 3.
Black Market
This combat has 3 additional awards, but functions as a Shop instead. The cards cost 1 less for each of your sinister (0).
Sucker Punch
Deal 6 damage. ambush AND on Hit: interrupt, and if your foe was holding a Deadly action, Inflict 1 dazed and 1 dazzled. rampage.
Bled or Alive
one use: Trigger your foe's bleeding. execute: Destroy this and convert this combat's rewards to cost. (Black Banner)
Racket
This turn, when you gain sinister, gain 1 . sinister. lasting.
Bad Influence
Create an untempered Sin. When you draw a Sin, apply its effects to your foe as well and gain 5 momentum. channel. (Black Banner)
Rickety Rig
delve a Snare card, with 1 additional choice for every Scrap card in your hand (0).
Tome of Trickery
Activate to delve a Snare Action and play it. deplete: Gain Barbed Snares. durability 3.
Malaise
Inflict 2 poison. The next 3 times you Inflict poison, increase your sinister by 1. sinister. charges: (2/2)
Transpose a Scrap, Equipment, or Item card into a card of the same rarity and add it to your Scrap Deck. unique.
Frenzied Flock (Alt)
Your companion acts. Repeat for each of your Familiars (0). charges (1/1).
Frenzied Flock
Your companion acts. Enable a random Familiar.
Imp Familiar
Activate: conjure an Infernal Racket. deplete: Return to your hand. durability 3.
corrupted equipment
Fungal Familiar
Inflict 2 Decay, then trigger your foe's Decay. durability 3.
Mindleech Familiar
Add an Insanity to your foe's deck, then deal damage equal to the energy cost of your foe's hand. deplete: Return to your hand. durability 3
Mimic Familiar
If you have a Companion, it acts. Otherwise, randomly play one of your foe's cards. durability 2.
Bind Familiar
Subjugate your foe. Can be played after activating Familiars 20 times. unique. persistent.
Restock
Spend 5 . Return a Depleted card to your hand. charges (1/1).
Spend 5 . Return a Depleted card to your hand.
Bottled Ichor
one use: Choose a card in hand and convert its cost to for this combat.
item
Junkderbuss
Deal 2 damage. Repeat for every Scrap or Junk card in your hand.
ranged action
Virtuous Vocals
This combat, conjure a Virtue at the beginning of the round. Whenever you play a Virtue, lower one of your Hymns by 1.
divine enchantment
Kaleidoscope
Card rewards from this combat are determined by the energy colors you have at the end of the combat.
Secret Stash
Spend up to 30 and conjure 1 Potion for every 10 spent. If this lowers your to 0, gain back half the you spent this combat (0).
Cudgel
Deal 3 damage. Every (0/3) Hits, gain 1 for every card in your Companion's deck (0).
melee basic attack
Bodyguard
The next hit you take permanently destroys a card in your Companion's deck rather than damaging you. sinister.
Pay with your Blood
This turn, when you spend , spend instead. sinister.
Heist
Steal a foe's blessing. If this card is valuable or your foe is Wealthy, gain for each stack stolen. charges: (1/1).
Code of Subtlety
Your foe cannot gain impervious. Up to 10 unused Corruptions in your foe's deck carry over to next combat. code: Your deck cannot deal damag
Mogul
Spend 5 , then gain 1 sinister for every 5 spent this turn (0). sinister.
Lackey
Spend 10 to Summon a Lackey companion. The Lackey's cards are improved by spent this combat. sinister.
Intrinsic Value
All cards in you and your foe's hand gain valuable for this combat. Whenever anyone plays a valuable card, gain . unique.
Easy Mark
Spend 5 . Your foe gains Marked and Wealthy. sinister.
Coerce
Spend 3 . Your Companion acts.
Join the Crew
Inflict (3xSinister) charmed. execute and 10 sinister: Spend (5xSinister) to Subjugate instead. sinister.
Shape Steel (Alt)
Transform a Melee Action in your hand, with an additional choice for each of its Adaptation slots. It retains its upgrades. unique.
Visionary (Talent)
Whenever you delve, you can choose from one additional card. This talent can be taken multiple times.
Persevere
This turn, you can spend equal to a card's energy cost in place of energy. Take Fatigue damage for every 2 spent this way.
Junk Trunk
conjure 1 Junk Item. persistent. synergy. Scrap.
Charged Spirits
Spend up to 3 souls to gain up to 3 chain. If you have more than 3 chain, instead convert your chain to souls. upgradeable. chain.
magic lightning action
Polarize
Magnetize two cards in your hand for this combat.
lightning action
🎃
Offer of Ancestors
Start next game with a Companion based on a random deck from your Archives. (Not active in Sunforge or Weekly Challenge runs).
Indulgence
Add Gilded to all cards in your hand for this combat. unique.
Sundering Spells
This combat, when you trigger your Attunement, Inflict 2 brittle.
Weave Defenses
This turn, whenever you trigger your Attunement, gain 1 barrier. channel.
Confluence
Discharge 1 for each Fire, Frost, or Lightning card in your hand, then discard all of them.
Elemental Arsenal
Choose and add an element to a Melee Action in hand. If you have triggered Attunement (0/10) times this turn, this is permanent. charges 1/1
Elemental Strike
Deal 4 damage. Add 3 damage whenever you trigger an Attunement this turn. attune.
Elemental Discharge
Discharge 3. upgradeable. charges: (2/2).
Chromatic Blade
Deal 4 damage. Adapt when you trigger Attunement. on draw: Lose all Adaptations. (3 Adaptation Slots)
Imbue Weapon
discard a Magic Action in your hand. Play a copy of it the next time you play or make a basic attack. charges: (2/2).
Mageblade
Deal 6 damage. Discharge 2 every (0/3) attacks.
Boon Bangle
This combat, the first 1 times you gain a blessing each turn, gain an additional stack. upgradeable.
Rotten to the Card
Replace all Malignance in your hand with Forbidden Fruit. *Start of Combat*: Add a Forbidden Fruit to your hand. unique. grounded.
Intrusive Thoughts
Increase the amount of anger granted by Malignance (0). You can play Malignance cards. channel.
Dark Power but bettr
Gain . Draw 2 cards. Add a Malignance to your deck. corrupted: Increase the anger granted by Malignance (0).
Offer of Magnitude
Card rewards and enemy actions are upgraded by the current Canto (0).
revelation
Pop-up Shop
Gain 15 Gold. While this is in your deck, combat rewards have 1 additional options, but function as shops. upgradeable. unique.
Executioner's Axe
Deal 10 damage. rampage. execute: Gain additional experience based on the % of your overkill (maximum 100%). (Elite basic attack)
Impportunity
Lose 25 Gold and Upgrade this card. Inflict 3 stacks of a random affliction. Add an Imp Opportunity to the Current Canto. upgradeable.
Rune of Restruction
one use: Destroy a card in your deck and all copies of it. For each copy destroyed, upgrade a random card in your deck. grounded. Treasure.
corrupted item
Combustion
This turn, when you play a card, bury a random card in your hand.
fire action
Forbidden Bargain
Play a random revelation. Add a Sin to your deck. Destroy a random card in your deck. defiled. unique.
Vampire's Fang
Lower your Maximum by 15% (0) this combat, then conjure a Lifedrinker Venom. durability (2/2).
Scare Chord
Add a Snare to your foe's deck. This round, when your foe plays a Snare, inflict 1 Fear for every Snare in your foe's deck. charges: (2/2).
Conditioning
Add a Snare to your foe's deck. This round, when your foe plays a Snare, Inflict 1 Fear for every Snare in your foe's deck. charges: (2/2)
Costume Change (v2)
This combat, whenever you play an Equipment, perform equal to its energy cost.
Costume Change
Play an Equipment from your deck and perform equal to its cost. memorized. unique.
Trick or Treat
Place an Ingredient or Snare on top of your foe's deck. This round, gain 1 haste when your foe plays a card that did not start in its deck.
Cram Session
Destroy a card in hand. This combat, at the start of your turn, conjure a copy of it. unique.
☀️
Into the Fray
This combat, when you take damage, gain 1 haste. Your attacks are improved by your haste.
Crystal Golem
Activate: Restore 2 durability. Reduce afflictions received by durability. Whenever you prevent an affliction, reduce durability by 1. (3/3)
Fast Fashion
Play an Equipment from your deck. memorized. unique.
Reap What You Sow
Steal Maximum equal to the next damage dealt to you. corrupted: Gain equal to half the next damage dealt to you.
Desert Steps
Gain 2 momentum. channel: When momentum triggers, draw 2 cards instead of 1.
Refrain
This combat, perform 1 whenever you play a copy of your next Action.
Whetstone
Activate: Reduce the cost of a basic attack in hand by . deplete: Add a Sharpening Stone to your deck. durability 3.
Poisoner's Kit
Add a Bubbly Brew to your hand. durability 3. deplete: Gain 1 potency for every Bubbly Brew in your Deck.
Opening Act
perform 1. If this completes a performance, trigger your start of turn effects. ambush: perform 3 instead.
Totem Dance
perform 1. Repeat for each Totem you control (0). charges (2/2). deplete: Trigger your start of turn effects.
Soulforging
one use: Destroy a card in hand. Gain souls and upgrade a random card in your deck for each of its upgrades.
Quick Thinking
Draw a channel card from your deck and reduce its cost by 1. memorized. charges: (1/1).
Iconoclast
Summon a Totem. corrupted: Summon a corrupted Totem.
Scour
If your foe is slain this round, this combat offers an additional card reward. Whenever you foretell, extend this duration by 1 round.
You Are What You Eat
Deal 6 damage. execute: This combat offers an additional card reward from your foe's deck.
Rain Dance
Gain Ritualist and 2 chain. Completing a performance returns this to hand. Improved by potency. chain. heavy.
Song of Storms
perform 1. Gain chain equal to your performance. chain.
Violent Storm
This combat, at the end of your turn, convert your chain to ferocity.
lightning enchantment
Kris
Deal 2 damage. rebound (0/3): Return a random card from your discard pile and gain chain equal to its energy cost. chain.
melee lightning basic attack
Stormcaller
Summon a Totem of Storms, then trigger your Totems. ancestral: Repeat this.
Shoddy Workmanship
Malignancy: Enemies play a Sleeping poison at the start of combat.
corrupted enchantment
Blazing Bulwark
Trigger your burning. Until the start of your next turn, reduce your damage taken by your burning.
Ethereal Strikes
Spend 2 souls. This turn, Conjurations are reaping. lasting.
Weighty Blows
This turn, your attacks are improved by your slow. When you hit, Transfer 1 slow to your foe.
Weight For It
This turn, skip your discard phase. Gain 1 slow and 1 armor for each card in your hand (0).
Slow and Steady
Gain 2 slow. Until the start of your next turn, reduce all damage taken by your slow, and you cannot be be Interrupted.
Deepen Wounds
Make a basic attack. Add a Vile Wound to your foe's deck for each of its Deep Wounds (0).
Emblaze
Gain 1 potency. Repeat for every 5 burning you have.
Flame Protect Me
Gain 1 impervious. Gain 10 burning. charges (2/2).
magic fire action
Phoenix Scepter
Deal 2 damage and Inflict 1 burning. If you have 10 or more burning, Consume 5 burning and gain 1 regenerate.
magic fire basic attack
Ignite Impurity
Convert all your afflictions to burning.
Undying Flame
This round, if you die, resurrect with 25 , cleanse all afflictions, and Inflict burning equal to the overkill. waning. charges: (1/1).
Nurturing Flames
This combat, when you bury a waning card, gain 1 regenerate.
Light the Pyres
bury 3 cards. waning. Rebirth.
Kindling
bury a card and gain potency equal to its energy cost.
Lightening
Return a random heavy card from your discard pile and gain haste equal to its energy cost. chain.
Phoenixfire V2
Inflict 8 burning. waning 4. *Rebirth*.
Phoenixwall
Gain 6 resilience. At the start of your next turn, convert your resilience to burning. waning 2. Rebirth.
Phoenixfire
Inflict 5 burning. Once this reaches 0 burning, destroy this card, create a new copy, and gain 5 regenerate. waning. firecast.
Thunder Strikes Twic
Return a Lightning action from your discard pile. This combat, it gains Recall. charges: (1/1).
Grand Finale
perform 1. execute: At the start of next combat, start and finish a performance.
Imbue Lightning
Create an untempered copy of a card in your hand. It gains upgrades equal to your chain. unique.
Ride the Lightning
Spend : Gain 1 haste and 1 chain. on draw: Set this card's cost between and .
Storm's Fury
Add 2 Fury to your discard pile. They have chain and are Lightning actions. chain.
Thunderbird Feather
Gain 3 chain. If you've gained (0/50) chain with this card in hand, upgrade this card. chain. upgradeable.
lightning item
Lightning Lure
Return a random Lightning card from your discard pile, then gain chain equal to its energy cost. chain. charges: (2/2).
Storm's Wrath
Play a random card from your discard pile. If it is a Lightning Action, return this to your hand. deplete: Gain Amp Up. charges (3/3).
Stormheart
conjure 3 free Lightning actions into your discard pile that gain heavy. Gain chain for each Lightning action in your discard pile.
Thunderbird's Call
Return a card from your discard pile to your hand. If it is a Lightning Action, gain 1 chain. chain. charges (2/2).
Thunderbird's Might
Gain chain for each of your foe's shocked, then dispel your foe's shocked. heavy.
Stormhawk Strike
Deal 8 damage, and Inflict shocked equal to the damage dealt. chain. Add Thunderbird's Might to your discard pile.
Sculpt Spell
one use: Add attune to Fire, Lightning, or Frost to a Magic Action in Hand.
Endless Decanter
one use: Remove one use from a Potion in hand. grounded.
Gulp!
Convert half of your sated to Bolster. charges: (1/1).
Off to Market
discard all unplayable cards in hand, then draw a card for each card discarded.
Gold Ingot
discard: Gain 4 . unplayable. upgradeable.
Coin Operated
This turn, valuable cards cost instead of their normal energy cost. charges (2/2).
Buyout
one use: Spend 25 . Convert a card in hand's cost to permanently.
Contingency
one use: Add unplayable and "on draw: Play and discard this card" to a Magic Action in your hand. grounded.
perform 1. If this completes a performance, steal an Enchantment. unique.
WoodCarving Knife
delve a Totem. deplete: Trigger your Totems. 3 durability.
Premium Goods
one use: Add valuable to this combat's card rewards and upgrade them by 5. valuable. grounded.
Circumnavigation
This combat, whenever you shuffle your deck, draw a card and change the tide for each Map in your deck (0).
Toast
Your next garnish conjures a Potion. charges (2/2).
Unpredictable
Gain 1 evasion. Your next action deals extra damage for each card you Swapped this turn (0).
Goose Familiar
Activate: interrupt yourself and your foe. Whenever you or your foe are Interrupted, gain 1 anger. durability 3.
Standing Novation
perform 1. Repeat for each other type of Nova card you played this combat (0).
☃️
Short Fuse
Add a Bomb and a Fury to your hand. This turn, your Bombs have rampage. charges: (2/2)
Activate: Gain 1 delirious. Your next Action is chaotic. deplete: Play a random Enchantment. durability (3/3).
Chilling Gaze
This turn, when you foretell, Inflict 1 frozen for each card Foretold. foretell 3.
magic frost action
Panache
This combat when you gain , gain an equal amount of charmed. Your actions deal additional damage equal to your charmed.
Walk of Light III
After you bury 10 cards, add firecast to a random card in your Buried pile.
Walk of Light II
After you bury 4 cards in one turn, gain and 4 zeal and advance.
Walk of Light I
After you bury 3 cards in one turn, gain and 2 zeal and advance.
The Void?
There doesn't seem to be anything here... At the end of your turn, swap. unplayable.
The Lab
Add cursed to a card in your hand and create a Potion. At the end of your turn, swap.
The Storeroom
Store or retrieve a card from the Vault. At the end of your turn, swap.
The Study
Create an Arcane Inkwell. At the end of your turn, swap.
The Library
delve and play a Grimoire. At the end of your turn, swap.
Demiplane
After playing (0/5) Magic Actions, swap this to a different Location. persistent. unplayable.
Mindmap
Rewards from this combat are memorized. grounded.
Peak Condition
This combat, when you lose Burden, gain that much haste and ferocity.
Bulk Up
This combat, when you attempt to draw cards while your hand is full, gain 1 anger and 1 resilience for each attempted draw.
Bide Time
Gain 3 Burden and draw 3 cards. Steadfast: Remove all Burden instead.
Power Strike
Gain 2 Burden. Gain ferocity equal to your Burden.
Wallop
Gain 3 Burden. Your next Melee Action inflicts brittle equal to the damage dealt.
Mighty Blow
Deal damage equal to your hand's total energy cost (0). Steadfast: Inflict 1 dazed and remove all Burden.
Stalwart
Gain 3 Burden. Gain 3 armor. Gain 3 resilience.
Greatclub
Deal 6 damage. Gain 1 Burden. Steadfast: critical Hit and remove all Burden.