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drislands's cards
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Loot and Pillage
Whenever your foe shuffles their deck, steal 5 .
enchantment
Disregard
discard the top card of your foe's deck. If it is a basic attack, repeat this.
action
Rabid Bite
Deal 5 damage. on Hit: If your foe has a companion, conjure a Rabid Betrayal into their deck. Otherwise, inflict 10 poison.
melee action
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Snatch
The next time your foe would gain a blessing, you gain it instead.
corrupted action
Inflict 1 Antiward. charges 1/1.
Potion of Larceny
one use: The next time you deal damage, steal that much .
item
Gang Up
Gain 1 anger, take 1 damage, and deal 1 damage. upgradeable. mergecraft 1.
Demand Refund
Deal 10 damage. on Hit: Steal 25 . rampage.
Discover Tomfoolery
Gain 10 anger. swap. Draw a card.
Bad Deal
Gain 10 . Add a Discover Tomfoolery to your foe's deck.
Hawk Goods
Give a card from your deck to your foe, with energy converted to , one use and "on draw: Your foe gains 25 ". unique.
Bloodsport
Take 3 damage. Gain 1 . mergecraft 1. upgradeable. charges 1/1.
Burgle
Deal 1 damage 1 time(s). Gain each time this misses. Upgrades improve the number of attacks instead of damage. unique.
Swift Snatch
delve a card from your foe's deck. Add a permanent copy to your deck with one use. unique.
Crime Pays
This combat, gain every time you play a permanent card that wasn't in your deck at start of combat.
Code of Science
Your magic actions deal additional damage equal to your focus. code: You have between 18 and 23 cards in your deck (inclusive).
code
Rotten Thoughts
discard your hand. Then for each corruption discarded, draw a card. persistent. unique.
Disruptive Whimsy
dispel one of your blessings. Draw a card.
Stacked Burger
one use: Gain 1 and 10 sated. upgradeable. persistent.
Toasted Bun
one use: Gain . garnish: conjure a Stacked Burger with upgrades equal to your sated.
ingredient
Haunted House
The next 5 times you deal damage, inflict 20 Fear and gain 3 souls.
location
Cursed Mirror
Exchange decks, draw amounts, and energy generation with your foe for the rest of combat. grounded.
artifact
Murderous Mask
This combat, whenever you deal damage, inflict 1 Fear. Increased by your potency.
Bag o' Treats
Activate to conjure a Candy. deplete: conjure a Bomb. 3 durability.
equipment
Candy
one use: gain a random energy. garnish: gain 1 potency for each energy you have.
Freezerburn
This combat, at the end of your turn, inflict 1 frozen and 1 burning for each Ingredient in your hand.
frost enchantment
Broomstick
Activate: Gain 1 haste for each cursed card in your hand. 5 durability.
magic equipment
My stuff!
When a foe's attack breaks the last of your armor, barrier or darkness, shuffle add 1 Fury card to your discard pile. upgradeable.
Soul Rage
Fury grants additional anger for every 10 souls you have. Add 3 Fury cards to your discard pile. unique.
Haunting Presence
start of turn: Add a Terror to your foe's deck. channel.
No Tricks!
This combat, whenever you inflict a critical Hit, dispel a blessing.
Mummy's Curse
Inflict 1 affliction with 1 stack. Transform the next non-Mummy's Curse card you play into a Mummy's Curse. upgradeable. mergecraft.
Code of the Curse
start of turn: Steal 1 for each affliction on your foe. code: Every card in your deck is cursed.
Bat Familiar
Activate to inflict 2 bleeding. deplete: your actions gain lifedrain until end of turn. 3 durability.
☀️
Skepticism
start of turn: Gain Disbelief. channel.
Arcane Sunscreen
Activate: The next time you would take damage from burning, heal that much instead. 3 durability
Tesla Generator
When you gain chain, put a counter on Tesla Generator. start of turn: Remove all counters from Tesla Generator, then gain that much chain.
lightning artifact
Brown Note
After 10 performances, Inflict stunned.
performance
Code of Wealth
start of turn: gain ferocity equal to 10% of your . code: You gained during your last combat.
Inner Tube
The tide doesn't change at start of turn. Gains 1 durability when you play an Ebb or flow card. Activate: Change the tide. 5 durability.
Dance of Pins
Gain Ritualist. conjure a random Pin if you control an Effigy. Completing a performance returns this to hand. heavy.
Focus on the Pain
You are immune to dazzled, Jinxed, dazed and dominated. start of turn: take 1 damage and increases this by 1. channel.
Skull Rattle
Deal 4 damage. crushing: perform 6.
Wounding Bomb
Deal 1 damage. on Hit: Inflict 10 bleeding. Ready after 3 turns. Speed up the timer when you use a Charge. persistent.
ranged action
Monkey Familiar
Activate to conjure an Ingredient and reduce your sated by 1. deplete: gain the effect of 'Food Fight' this turn. 5 durability.
Martyr's Sword
Deal 2 damage for each you've Donated this combat. critical Hit if you've Donated this turn. swap.
melee basic attack
Martyr's Satchel
Donate 2 . swap. upgradeable.
basic attack
Gracious Gift
Donate 5 . Gain 1 . unique.
Rune of Memory
one use: Add memorized to a card in hand.
Doze Off
Gain 5 dazed. If you're already dazed, gain stunned instead.
Killshot
The next ranged action you play gains piercing. unique.
Sandman's Rod
Deal 3 damage. If you're stunned, steal 3 instead. reliable.
magic basic attack
Snore
Deal 1 damage. When you play a card while afflicted by dazed, increase this by 1. upgradeable. Sleeptalk.
magic action