gravenimagerd's cards
0
Soap Box
When you perform gain barrier equal to your current performance.
artifact
🎩
5
Delay Gratification
discard a non-zero cost card. Play a copy of it in a number of turns equal to its cost. charges 2/2.
action
2
Long Con
When this leaves play, deal 1 damage 1 time for every card your foe played since this came into play. channel.
corrupted action
4
Code of Arms
start of turn: Play a random basic attack. Upgrade it by your level. code: Have at least three different basic attack cards in your deck.
code
Deadly Duet
This combat, when you finish a performance, give your Companion the Advantage and it acts.
enchantment
3
Grave Robbery
Choose a Buried card and return it to your hand. corrupted: Place a Risen Ghoul on top of your foe's deck.
6
Break Bad
Remove your blessing with the most stacks and gain that much sinister. sinister.
Poach Dinner
conjure Ingredients equal to your sinister. sinister.
Boots with the Fur
Activate to remove frozen and inflict that amount of charmed. durability 3.
equipment
Con Job
Based on the energy spent to play this your foe discards a card and you gain a blessing. sinister. Str Dex Int Holy
Henchman
Summon a Bandit. If you already have a Companion it Acts instead, upgrading the card by your sinister. sinister.
Gang Boss
This combat, gain start of turn: conjure a random Bandit card and convert its cost to .
1
Burglary
conjure an untempered copy of each of your foe's cards and convert the cost to .
Fist Bump
delve an Action from your discard pile and play it. Your Companion acts.
All Out of Spoons
This combat when you play a basic attack increase your sated by 1 and gain 1 anger.
Brawn Gravy
one use: Gain 1 Bolster. garnish: Gain 1 ward.
ingredient
Cheese
Inflict delirious for every two stacks of sated. Paired To Mack.
Mack
Apply 3 charmed for each stack of sated. Paired to Cheese.
Quick Draw
Draw a basic attack from your deck. ambush: interrupt.
Frantic Reload
When an Ammo is depleted, conjure a copy. frenzy: conjure a free copy instead.
☃️
Frozen Fury
Gain 3 frozen then convert all frozen to anger.
Frigid Flask
one use: Deal 5 damage. Inflict 5 frozen.
item
Cold Comfort
This turn when you gain inflict that much frozen. lasting.
divine action
Hoarfrost Veil
When you would gain armor this turn inflict that much frozen instead. lasting.
magic action
Brain Freeze
foretell 4. Draw a card, it gains persistent until played.
Arctic Warfare
start of turn: If you are frozen your next attack is a critical Hit. Otherwise, gain frozen at the end of your turn.
Frigid Shadow
Inflict frozen equal to your sinister. sinister.
Wendigo's Hunger
Inflict 3 frozen and 3 bleeding. Gain equal to the target's bleeding.
Cold Blooded
start of turn: Gain equal to your frozen. End of Turn: Gain frozen equal to the actions played this turn.
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