north888's cards
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4
Blossoming Ash
In hand start of foe's turn: mark them. If rhey play an enchanment, discard this card to play it on me instead.
action
6
Strike from Record
Remove one of foe's Enchantments, then give them one of yours.
0
Remove one of your foe's Enchantments, then give them one of yours.
3
Procession of Stars
Play a monster exclusive path or if one is active, advance it. slay instead if you've completed all monater exclusive paths.
5
Fungal Gift
Inflict 3 bane. If foe has 100+ afflictions, transform 15 cards in deck to monster actions and change weapon power with a monster enchant.
Code of the Scrapper
Start of combat: swap your deck and scrap pile EXCEPT for memorized and reliable cards. Requirment: scrap deck has twice the main deck card
code
2
Twinkle Death Beam
Deal 10 damage, doom, and charm. If your foe is slain they revive with a difficiult magical girl deck. Grants bonus fate shards
magic action
Syzygy
Gain 5 barrier then double your barrier. waning. When this effect reaches 0, steal 25% of your foe's max . Then reset this card.
Chatterbox
Inflict 1 doom for each card played this battle. Your foe gains "cannot gain blessings as long as i have doom." unique.
corrupted action
Emily Where are you?
Your foe recovers 20% of their max , then loses that much max . bury a random card in their deck.
Hoarfrost Curse
While your foe is frozen, magic actions deal bonus damage equal to half of their brittle. Half of frozen becomes brittle instead of fading
enchantment
Gang up
start of turn: conjure and play a free daggers and free block. Trigger this every 6th card your foe plays as well.
Blot out the Sun
Deal 15 damage. Increased by the number of non-enchanment Effects (channels, lasting, nope, totems, etc) active.
Gorgon Eye
Petrify a random card in your foe's hand. Repeat for each Petrified card in their exhaust pile.
Hat Trick
Turn your foe's equipment into Rabbits. If they have no equipment or only have Rabbits they get a Rabbits.
HEXODIA SUMMONING
If there are 10 total hexes between both combatants (including repeats), deal 9999999 piercing damage and slay your foe.
FLIMSY TOOLS
bury ALL basic attacks and equipment in your foes draw and discard piles. If it has persistent, DESTROY IT INSTEAD. unique.
Hop to it
Add a Rabbit Swarm to your hand. Gain evasion and swiftness as long as you have it.
Countless Lives
Your foe takes damage equal to their Fateshards. Cannot be lethal or slay. Give them 1 fateshard each use. After 10 uses, slay me.
melee action
🎩
Deadly Cocktail
Reduce the cooldown of all bombs in hand by your sated. conjure an ingredient each time you play a bomb this turn.
Mug
perform a basic attack and conjure an item.
Shakedown
conjure a terror into your foe's deck. For every 10 you've stolen this battle, conjure another.
22
Here, Daisy!
Gain Daisy, Bloodhound Matriarch as a companion. If you have a companion, dismiss a random blessing on your foe. Then, your companion acts.
Arm of Garvin Graves
durability 2 Your sinister actions inflict bleed equal to your sinister. Activate: gain 1 sinister and conjure a potion.
item
The Hanging Tree
Starts in play. Inflict 1 drowning whenever you discard a card. drowning now also triggers the first time you gain sinister each turn.
location
Gold Digger
unique. Gain 1 gold for each companion you've had this run. Dismiss your companion.
11
Assemble the Crew
Gain a Bandit Companion. Or if you have a companion, your companion acts.
Hornswaggle
interrupt. If you change their intent, conjure a copy of that card.
🎃
7
Deep Cuts
Your On-Hit Effects are applied twice.
Flamberge
Deal 4 damage On-Hit: apply 3 bleeding agile: apply On-Hit effects twice
melee basic attack
Cross the Streams
one use: all your Novas gain mergecraft and are treated as the same card name for upgrades. Increase affected card's cost by 1.
magic item
Salt Nova
Change the tide. Repeat for each unique Nova you have played. Return this card to hand whenever you play a new unique nova.
Nova Smith
Your Novas gain adaptation slots equal to the other novas with different names in your deck (max 5) and fill those slots. Novas cost 1 more.
magic enchantment
Undead Rage
When a card's cost is reduced to 0, reduce this card's cost by 1 and heal 2. At 0 cost, discard this card, gain 4 rage, and draw 1.
Dead cells crossover
Everyone has one
Harvest Moon
Add a heavy ingredient to the discard pile for each foe you've slain tbis run. unique
10
Curse of Dragonkind
Your End of Turn and start of turn effects no longer trigger. echo all Dragon cards played three times.
revelation
9
Delve the Abyss
conjure a random free monster action for each stack of drowning on your foe. Every 3rd monster action you play inflicts 1 drowning.
Mind Siphon
Gain focus equal to foe's blessings. scholar: cleanse a random blessing from Foe. If you have over 40 focus, heal 10.
Face Lift
conjure a copy of the top card from your foe's deck and reduce its cost by 1 rebound: 0/6: gain a random monster monster enchantment.
1
Temperamental
bury a corruption to upgrade a random untempered card in your deck. corrupted: conjure a malignance at the bottom of your deck.
Untempered glass
Gain 0* block. When your foe gets their 6th hex, upgrade this card by 1. upgradeable
Cook Alive
Deal damage to foe's hexes and banes. If over 15 damage was dealt this way, conjure a potion and an ingredient.
magic fire action
Into the Cauldron!
When you trigger garnish or use a potion, inflict a random hex. On combat end gain a potion if your foe was slain with over 10 hexes.
corrupted enchantment
Hedge Magic
Add a Corn Maze event to the location pool, replacing a loot event. one use. Draw 1.
path
North's Huge Hat
On pickup: gain 2 copies of a common mergecraft card On use: draw a mergecraft card. (2/2) If equipped: guarantee a mergecraft reward
magic equipment
Nagol's Huge Hat
On pickup: add copies of a random mergecraft card to your deck. On use: draw a mergecraft 2/2 Find mergecraft cards more often.
Skeleton Minion
Activate: deal 2 damage 1 brittle. durability 3. Playing additional Skeleton Minions restores 1 durabilty and re-activates this equipment.
magic basic attack
Nihil
cleanse your attunement to conjure that element's corrupted spell. You cannot gain attunement this turn
corrupted attunement
cleanse your attunement to conjure 3 corrupted elemental spells. You can longer attune this battle.
Brood
Gain 1 bane and a random affliction. Gain darkness equal to your afflictions.
Spook!
Gain 1 sinister for each monster action played this turn. sinister.
Mimic Form
All conjured and monster actions deal 2 more damage and are treated as ingredients, gaining garnish: conjure a monster action.
form
Cacophonous Call
discard your hand. Then draw equal to the number of times you spent souls this turn. Every draw after 5 instead grants 1 .
Tyr, The Grand Gourd
Activate: conjure a candy and a monster action deplete: transform a random card in your deck into a monster action. durability: 3/3
equipment
Grand Excorcism
Spend 100 souls, fill your energy with and conjure cards until your hand is full
divine action
Jiang-Shi's Ritual
conjure a Hopping Cutter and a Vampirism. This turn, lifedrain's effect is doubled but you cannot gain block. cursed. channel.
The Dark Bride
Whenever you spend , gain evasion and 3 darkness permanently. Reduce your max by 10 at the end of each combat (min 1) cursed.
Reanimate
Round start: convert 10 souls into a random enchantment and gain 2 souls and 5 block. code: you have recruited Bolgar Blightbane
Mimic Tentacle
On basic attack, transform it into a monster action, Then and activate: upgrade all monster actions by 1. durability 2 Graft if no basics
corrupted equipment
☀️
Fishing Rod
Deal 6 damage. Catch (conjure) a Fish.
Drums of War
Gain a random blessing for each perform, then clear perform. (durability 5/5) Completing a performance grants 1 durability and anger
Haka
This turn when you perform, gain 1 anger. When you finish a performance this turn, basic attack. perform 1
This turn when you perform, gain 1 anger. When you complete a performance this turn, basic attack. perform 1.
That Sinking Feeling
Inflict 1 doom Each time you trigger Drown
🌸
Swindle
This combat, charm no longer slays. When charm would have slayed, instead get stacks equal to the foes charm stacks.
Pursuit
Deal 3 damage. If Relentless this damage becomes piercing and inflicts a deep wound.
IMPlications
You are always delirious. If the cost of any card in your hand is shuffled to 0, it remains at 0 until end of turn.
Fish
one use: gain evasion garnish: Gain Patience
ingredient
Deal 6 damage. conjure a random Fish.
Hoarfrost
Inflict 1 frozen. This combat, your foe's frozen cannot go below 1. Increase these numbers by 1 each time your foe gains a unique hex.
magic frost enchantment
Slapstick
If you're relentless add 2 pranks to the foe's deck and conjure a Wallop in hand.
Comic Relief
Transform your basic attacks into Wallops this combat. Add a prank to your foe's deck for each Wallop in your deck.
So Many Options
If Hidden reduce the cost of 3 random attacks in your hand by 1
☃️
Your foe's stacks of frozen cannot go below your corruptions until next turn. lasting. (This does not make them gain additional stacks.)
magic frost action
Hairfrost
Stacks of frozen on your enemy cannot go below the number of corruptions in your deck until your next turn. lasting.
Hoodwink
Gain gold equal to half the value of the next damage you dodge unique.
Boot
Occasionally conjured in place of a fish. discard to deal 1 damage.
Gain 1 when discarded. unplayable
Seastrike
discard a fish. Make a basic attack.
Reel 'Em in!
Low tide: inflict vulnerable equal to the fish you've conjured this battle plus 1 High tide: conjure 2 fish
Depth Charge
conjure a bomb. Change the tide.
Deal 6 damage. conjure a fish.
Suffocating Smog
Round end: Inflict poison equal to your burning.
Fuming
Gain 5 burning. Increase your poison damage until your next turn by your burning. lasting.
Expel Fumes
Inflict poison and burning equal your burning. Multiply the poison inflicted by your poison damage.
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