macrosis2020's cards
🎩
26
Underling
If you have a Companion, your Companion acts twice. Else, if the enemy is Human, spend 100 to subjugate it. sinister.
corrupted action
🎃
2
Lost Tarot
one use: Add a Sin to your deck, then choose a Shrine. Convert all Shrines in this Canto to that Shrine. unique. grounded.
corrupted item
5
Blasphemer
Disable all other Codes. Dark Ascension does not harm you. Start of Combat: ascend. code: You are corrupted and has another active code.
corrupted code
3
Dark Bribe
Inflict 1 Jinxed. The foe draws 1 card. sinister.
Monster parade
delve and create a Monster card with untempered. Whenever you play a Monster card, gain 4 darkness for each Monster card in the deck.
corrupted enchantment
1
Nyctophobia
Whenever you inflict a critical Hit, inflict Fear equal to your darkness. channel. darkness 10. unique.
10
Wicked Fortune
one use: Gain 1 . on draw: Take 1 damage. You have 1 additional Talent reroll for every 2 Upgrades on this card. upgradeable. unique.
0
Destiny
Gain a Tier 1 Talent. Consumes 10 focus. Increase Destiny's Talent Tier by 1 (up to 6) and focus by 10 for the rest of the run. grounded.
revelation
8
Danse Macabre
perform 2. ambush OR finale: perform 1. If either combatant is Undead, conjure a copy of this card.
☀️
Anticipation
Until your next turn, whenever the foe gains a blessing, steal it and gain 1 focus. lasting. persistent.
action
☃️
Avatar of Rage
on Hit with a Melee Action, gain 2 anger, then the foe gains 1 anger.
melee enchantment
4
Mimic Toolbox
Activate to bury a card. deplete: Reduce your Weapon Power's cooldown by 1. durability 4.
corrupted equipment
Worldweaver
After playing (0/25) Conjurations, advance. This Path doesn’t reset each combat. (Level 3/5).
path
After playing (0/5) Rare Actions with different names, advance. This Path doesn’t reset each combat. (Level 2/5).
After playing a Fire, Frost, and Lightning Action, advance. This Path doesn’t reset each combat. (Level 1/5)
Open Roast
Ingredients lose their non-garnish effects. The foe gains sated instead of you, and retains sated at the end of turn.
enchantment
Code of Thieves
on Hit with a Melee Action, steal 5 and a random blessing. code: Have at least 200 . unique.
13
HERETIC'S HALO
Convert all energy gained into . When played, select a Judgement. memorized.
COSMIC VACUUM
Inflict silenced. Gain 3 focus.
UMBRAL SANCTUM
unplayable unless corrupted. Upgrade the first Magic or corrupted Action you play each turn for each corruption in hand. channel.
6
DAWNSTAR'S FURY
ascend. If played at the highest Ascension, instead gain zeal equal to half the foe's , then deal 1 piercing damage. firecast.
divine fire action
Wandering Wisp
start of turn: Gain 1 Counter. If this has 4 Counters, cancel this and shuffle an Opportunity card into the Encounter Deck. channel. unique.
Song of Horror
Available while corrupted. After 13 Performances, lose half your current to delve from 9 Monster Cards and add one to your deck. unique.
corrupted performance
temporal anomaly
Both combatants can't draw or discard cards, and end their turn right when it starts. After 10 rounds, interrupt yourself. channel. unique.
A THOUSAND CUTS
Create a free copy of each non-conjured basic attack played this turn. The copies have untempered and echo. unique.
The Dawnforge
one use: Spend 100 . Add any Community Created card to your deck. grounded.
item
Powerstance
When you play a basic attack from hand, play a random basic attack from the deck, then shuffle a discarded basic attack into the deck.
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