silkthewanderer's cards
☃️
Unholy Solstice
darkness 2 per distinct corruption in your deck. While in darkness, whenever you draw a corruption restore 20% of your Maximum darkness.
enchantment
Celestial Carol
Draw a card. Gain and equal to the drawn cards energy cost. on draw: Gain 1 zeal.
divine action
Resolution
Select a code. At the end of this round, if its rule is met, put it in play. If not, conjure a Virtue. memorized. unique.
Sacred Oil
one use: If you have no energy and the cards in your hand have a combined energy cost of exactly 8, gain 8 .
divine item
Saviour's Advent
Gain a counter for each you spend. When this has 24 counters, remove all to cleanse ALL afflictions and heal your foe and you to full .
divine enchantment
Second Harvest
Gain 4 regenerate. Your regenerate triggers at both the Start and End of your turn. channel.
action
Vile Incubation
When your foe dies during its next turn, start your next combat with potency equal to half the posion with which this foe died. unique.
Overexert
start of turn: Lose half your and gain 5 . End of Turn: If you have no energy, your foe takes this enchantment over from you.
Emergency Care
When you have three afflictions and this is in your deck, play it for free and bury a card. cleanse three afflictions. Gain 30 . unique.
Desolation
foretell your foe's doom. Draw a card. If it is a Desolation, double your foe's doom.
Hunt for bigger game
If your foe dies this turn with less than 3 enchantments, gain 50% of its XP and return it to the event deck with a random new enchantment.
Inertia Blast
Deal 2 damage to each combattant for each time they lost this turn. While this is in your hand, unplayable cards are base copies of it.
corrupted action