fatalitee's cards
☃️
Frigid Riposte
Inflict frozen to your opponent equal to your damage taken
enchantment
Fireside Blessings
Activate: Draw a card and give it firecast for this combat. If a card with firecast is drawn, bury it. durability (2/2).
divine equipment
Dullahan
Cast me three and set me free! Find my head and a reward for thee! deplete: Add 'Head of Dullahan' into your deck. durability (3/3). unique.
corrupted artifact
Head of Dullahan
My head I see! I'm filled with glee! And for thee! A death decree! This combat inflict doom equal to damage done
corrupted enchantment
He knows
He knows if you are naughty or nice naughty: lose 3 and gain a Coal nice: gain 3 and gain 3 random blessings
action
Code of Valor
start of turn: Gain 1 anger and 1 rally. Immune to dispel code: Your deck only consists of cards that cost
code
Code of Ethics
start of turn: Heal 10 . You cannot gain or inflict afflictions. code: Your deck does not contain any direct damage cards.
divine code
Kingmaker
Deal 10 damage. If against the final encounter and slay, add a companion encounter in the current canto. corrupted: Change this to Usurper
divine action
Usurper
Deal 10 damage. If against the final encounter and slay, remove a companion and gain a random talent.
corrupted action
Catalysing Strike
Deal 8 damage. on Hit:Turn a random potion in hand into a higher rarity potion.
melee action
Clairvoyant Potion
one use: Gain 3 focus. foretell 6. Play the card immediately for free.
item
Essence devourer
If you slay the opponent this turn, imbue their enchantment. charges persist after combat. deplete; remove from deck charges: (3/3).
Second Wind
If you deplete all your energy this turn, gain 3 . At the start of next turn, lose 1 and you cannot gain blessings.
Not entertained?
Inflict 10 bleeding, it cannot be dispelled for 3 turns. Gain 1 dazed and perform 6 next turn.
Retiarius Stance
Inflict dazed 1 at the end of turn. start of turn: Lose 1 Immunity to dazed.
Showstopper
End your current performance. Inflict bleeding equal to twice your performance stack. Then perform 1
Crowd Pleaser
For every time damage is dealt through bleeding, gain 2 . Remove enchantment if there is no active bleeding.
Sacramentum
Start of combat, become Oathbound. If a corrupted action is added intentionally after this talent, you cannot revive.
path
Demonic Promise
start of turn: Lose 1 Gain 1 anger. Defile 1 channel. grounded. upgradeable. Upgraded value will be randomised.
Dreadlord’s Ruin
After you defile 2 or more energy in one turn, deal 5 damage, then gain 2 anger and advance. lifedrain. unique.
Flurry of Wrath
Make a basic attack with reaping. on Hit: Gain 1 anger. frenzy: Repeat for each defiled energy. grounded.
Whisperbane
Deal 5 damage. frenzy: rampage. Defile 1 and critical Hit every (0/4) attacks.
corrupted basic attack
Iai Strike
Deal 10 damage. ambush: critical Hit. on draw: Cant be played . on Hit: Draw 1 basic attack and reduce its cost by 2. persistent.
Arcane Overflow
Your mergecraft cards are upgraded for each point of focus. Lose 1 for every 3 focus at the end of each turn.
Dragon Tail
Deal 10 damage. Inflict 4 dazed, reduced by 1 for each turn this starts in your hand. persistent.
Dragon’s Greed
Deal 5 damage. on Hit: gain 3 , this value is increased by 3 for each turn this starts in your hand. persistent.
Draconic Ire
Deal 20 damage. Reduce the cost by 1 for each turn this starts in your hand. Also inflict 10 burning if not conjured and costs 0. persistent
magic action
Sea dragons blessing
Change the tide and trigger your start of turn effect. tidal: Your start of turn effects happen twice. persistent.
Sentry Construct
start of turn: Gain 2 armor and barrier per stack. barrier cannot be dispelled. Construct 2. unique
Bladestorm construct
start of turn: Deal 5 damage. Inflict bleeding equal to damage dealt. Construct 2. unique.
start of turn: Deal 4 damage. Inflict bleeding equal to the damage dealt. Construct 2. unique.
Mass production
start of turn: A random Construct effect that is in play gains 1 additional stack. Construct 3
Flamer construct
start of turn: Inflict 3 burning. Construct 1.
Eureka!
Gain tinker this turn for each Construct played. Any unused stacks are removed at the end of the turn. grounded.
Wrench
Deal 4 damage. Gain 1 Tinker
basic attack
Clockwork Construct
start of turn: Gain 2 haste and inflict 2 slow. Draw 2 cards. Construct 3. channel requires and 1 Tinker