.geekedupcrazy's cards
☀️
3
Moth to the Flame
Your basic attacks deal piercing damage while you are Performing and your foe is charmed.
corrupted enchantment
4
Black Widow
If your foe is Slain this turn transfer half of their charmed to your next foe. grounded. unique
corrupted action
1
Low hanging Fruit
start of turn: Conjur a Forbidden Fruit into your discard pile. Fallen: Forbidden Fruits remove zeal equal to the health they restore.
divine artifact
2
Long Fuse
Deal damage equal to 10 times the counters on Improvised Shot then remove all counters. Ready after [[costThisCard]] turns.
ranged action
Medium Fuse
Deal damage equal to 3 times the counters on Improvised Shot then remove all counters. Ready after [[costThisCard]] turns.
Short Fuse
Deal damage equal to the counters on Improvised Shot then remove all counters. Ready after [[costThisCard]] turns.
Let 'er rip!
conjure a Fuse. tidal: conjure a Lucky Coin. persistent
ranged flow action
Improvised Shot
When you discard a Lucky Coin or Item destroy it. Add a counter for every card destroyed this way. tidal: conjure a random Item. persistent
ebb enchantment
Two Left Feet
perform 1 and gain 1 evasion. Take damage equal to 1 times your performance. Encore: Add 1 to all values this combat.
action
0
Code of Hubris
You are no longer damaged by your zeal. You cannot ascend. If your zeal exceeds your Maximum Health you are Slain. code: You are Fallen.
divine code
Zealous Fervor
start of turn: Gain 2 zeal. Fallen: Gain an additional 2 zeal.
divine enchantment
When you draw a Divine card gain 1 zeal. You are no longer damaged by your zeal. You can no longer ascend. code: You have Fallen.
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