caiotulli's cards
🎃
6
Maestro
After playing 3 basic attacks, play an Hymn. If the attack is crushing, shuffle a Maestro into your deck. heavy.
magic action
3
Silent Treatment
Whenever you trigger a Start of the Turn effect, lose 1 energy to trigger End of the Turn effects.
enchantment
4
mergecraft fortify
Deal 1 damage. mergecraft (1) This card gains lifedrain on odd or barrier on even . charges (3/3)
THE CRAFTER'S SECRET
On Use: Destroy a mergecraft card and Choose another mergecraft card to transfer its upgrades. grounded
magic artifact
Providence
When you foretell this card, if your is even gain 3 barrier, odd restore 2 . Use to Repeat this effect for every time it’s foretold.
action
Expected Aid
When you foretell this card, conjure an item or equipment. grounded unplayable
8
Reaper’s Scythe
Steal 1 for every 3 points of doom your enemy have
corrupted action
5
Vampire Instincts
Your first damaging action gains lifedrain, if you end your turn without dealing any damage, take twice your level as damage.
Veteran Marks
Battlespears echo equal to your scars
9
Extra Ammo
All ammo max charges are increased by 1.
7
Smitten
Reduce the enemy max equal to the amount of charmed you inflict
corrupted enchantment
AUTOPHAGY
At the end of your turn, your ephemeral blessings are consumed instead of expire, restoring 1 for each stack.
11
Dark Starfall
Stardarts damage also inflict doom
☀️
Form of the Hippo
Whenever you discard a card gain resilience. Start of the Turn: interrupt. channel
form
Arcana Shift
At the end of the turn, Choose a Major Arcana and replace one in your deck.
Choose a Major Arcana and replace one in your deck.
THE WORLD
perform when you foretell. Finish 5 peformances to ascend. Major Arcana
revelation
THE JUDGEMENT
Summon totem and corrupted Totem. This combat use an enchantment and a card from a random enemy. Major Arcana
THE SUN
foretell this combat adds a Battlespear to discard pile. frenzy: Play a card in discard pile for free Major Arcana
THE MOON
foretell grants souls. Gain darkness equal to your souls. Major Arcana
THE STAR
conjure 3 Stardarts. foretell this to increase Stardart damage by 4 and revelation creation by 2% Major Arcana
THE TOWER
discard your hand and return 5 cards to your hand. Destroy one of your Major Arcana to add a now one. Major Arcana
THE DEVIL
Take 3% Max for each card you play this turn. ascend to Demon form Major Arcana
The Temperance
Choose: swap your afflictions for your Enemy blessings or Return to previous turn's total life. Major Arcana
DEATH
End your turn. foretell this card 3 times to slay your opponent. Major Arcana
THE HANGED MAN
Gain 1 impervious, 1 ward and discard 2 cards. channel: interrupt and dazed 2. Major Arcana
Strength
Deal 1 damage and reduced the next damage received by 1. Increase it by 1 for evey card you foretell. Major Arcana
WHEEL OF FORTUNE
Flip Heads: Gain /, 5 or Draw 2 cards. Tails: Gain 3 dazed, lose 1 energy or add a corruption to your Deck. Major Arcana
THE HERMIT
Return all Foretellable cards from your discard pile to your deck. Gain 2 barrier for each card returned
THE JUSTICE
Play 1 Ranged Action of every rarity for free Major Arcana
The chariot
Choose: Play 1 Equipment, conjure a Potion or Gain 10 blessings Major Arcana
THE LOVERS
At the end of the turn Inflict charmed equal to half doom inflicted this turn. Major Arcana
THE HIEROPHANT
Play 1 Divine Action of every rarity for free Major Arcana
THE EMPRESS
Play 1 Magic Action of every rarity for free Major Arcana
THE EMPEROR
Play 1 Melee Action of every rarity for free Major Arcana
THE HIGH PRIESTESS
Play ANY Enchantment. (Can keep or change it next time you foretell this) Major Arcana
The Magician
attune to an element Add a random card from each element to your hand. Major Arcana
THE FOOL
Shuffle ALL cards to deck, draw a new hand. Major Arcana
WILD RUSH
Make a basic attack cascade: delve and Add a Monster Card to your Deck. grounded. unique.
IN DEGREES
Every other cascade either Draw a card or Restore 1 , losing cascade inflicts 1-4 dazed
Electrosphere
Every time your enemy plays an action gain 1 chain (per level). At the end of your turn, convert your chain into barrier.
magic lightning enchantment
Guardian Angel
At the start of your turn, gain reflect equal to your 50% of your missing health.
Explosive nova
conjure a random bomb for every Nova Card played this combat
ranged action
2
Postponed Explosions
Each bomb thrown leaves fragments (1 per lvl) that explodes when your opponent plays a card. Fragment damage equal to 20% of the bomb damage
CRAFTER'S ATELLIER
While in this location add a mergecraft card to your deck whenever you play a surge card or you play (0/3) mergecraft cards.
location
MERGECRAFT CLAW
Deal 1 damage and transform the next card played into a mergecraft Claw. mergecraft (1)
Golden Nova
Gain 1 gold. Repeat for each nova card you played this combat
Shadow Cover
Gain 3 barrier plus 1 barrier for each corruption or cursed card you have.
Rechargeable
If you finish the turn on chain, restore equal to your chain.
Cursed Chamber
Defile 1 energy for each combatant. Any damage is increased by the amount of energy defiled.
Main Stage
perform everytime you play an action. Return to Main Stage on the next turn if you finish a performance.
Pamper
dispel an affliction and Gain 1 Bolster.
🌸
Quiet Pace
After you reach 5 momentum, cleanse an affliction. If no affliction was removed, play a free copy of this card.
Way of Balance
For Every 4 shuriken played, Gain 1 anger. For Every 4 shuriken discarded, Heal 4
magic enchantment
Extrapolate
Whenever you exceed the momentum, deal (x level) damage per stack that goes beyond the 5 momentum.
Covet
Every time your enemy gains a blessing, gain the same blessings.
Flammable Humour
Whenever you bury a card, Gain 1 potency. If you bury a card that has no cost, Gain 2 potency.
Purge
dispel an enemy blessing. If no blessing was removed, Heal 6 instead. firecast.
Fire Wall
Gain 4 barrier. If the enemy deals damage to the shield inflict 4 burning. firecast.
Hymn of the Witches
Inflict 1 hex. Increase the existent hex by 1, 2 or 3 in 1, 2 or 3 turns.
Hymn of the Reaper
Reap 10%, 25%, 40% of enemy Max in 1, 2 or 3 turns
Condemn
The doom you inflict this turn will be halved instead of expire at the of the enemy turn.
Invigorating Dreams
Heal 2 for each card foretold. If your is under 40%, Heal 3 instead.
ORNAMENTED JAR
Deal 3 magic damage. rebound (0/6) : Upgrade this card and a random magic action, the upgraded magic action is Devastating upon next cast.
basic attack
Rehearsal
At the end of your turn, play a random (any level) hymn
☃️
Leech Familiar
Drain 4 health. corrupted: Add 2 extra points to Drain for every remaining charge. (charges 4/4)
equipment
Old Omens
At the end of your turn, foretell (level) your discard pile.
Pride Play
Gain 5 rally. If you have a Pride Sin in your deck, inflict 1 dazzled, and Choose: delve a Banner or Play a Divine Action. unique
Last Lust
Gain 1 reflect. If you have a Lust Sin in your deck, turn your afflictions and enemy blessings into charmed and double them. unique.
Slouch Sloth
Gain 10 barrier. If you have a Sloth Sin in your deck, Gain 10 additional barrier, inflict 1 sickened and 1 dazed. unique.
Growing Gluttony
Gain 5 regenerate. If you have a Gluttony Sin in your deck, inflict 16 stagger and Create 3 ingredients. unique
Greed Grab
Gain 5 haste. If you have a Greed Sin in your deck, Gain 5 Gold and Choose One: Steal Energy or Steal a blessing. unique.
Love Ruin
Whenever you inflict doom, inflict half of the amount of charmed
Complete Envy
Gain 5 potency, if you have Envy Sin, inflict 1 bane and 3 random affliction. unique
Full Wrath
Gain 5 anger, If Wrath Sin is on your deck, double the anger instead and inflict 2 vulnerable. unique.
Harsh Judgement
Deal damage equal to the sum of your blessings. (charges 3/3).
Hymn of Protection
Gain 6, 12, 20 barrier in 1, 2 or 3 turns.
divine action
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