.bookmouse's cards
🌸
14
Red Herring
one use: Draw a card and interrupt. garnish: Inflict 1 Jinxed.
ingredient
19
Code of the Damned
start of turn: Draw a card. Whenever you draw a Sin, your foe also suffers its effect. code: Your deck contains the Seven Deadly Sins.
corrupted code
7
Forbidden Checklist
Lose 7 Health and add a Sin to your deck that you don't already own. If you control all 7, transform into code of the Damned. unique.
corrupted action
10
Vampire Bat Familiar
Activate to Steal 1 Health, improved by your foe's bleeding. corrupted: Add a Vile Wound to your foe's deck. durability (3/3).
equipment
9
Sickening Surge
Gain and 1 sickened. corrupted: Gain and 3 sickened instead.
3
Dimensional Sundial
8 AM - 8 PM (in real life): Your Magic Actions deal 2 additional damage. Otherwise, gain 2 darkness whenever you play a Magic Action.
magic artifact
4
Ascetic's Strike
Deal 5 damage. Repeat for each code you follow. 2+ Codes: reaping. 3+ Codes: piercing. 4+ Codes: lifedrain.
divine action
Redirect Magic
discard a Magic Action. If it was Conjured, draw a card. conjure a copy of a non-unique Magic Action in your hand.
magic action
Infuse Blade
discard a Magic Action. If it was Conjured, draw a Melee Action. Your next Melee Action critical hits.
melee action
Prepare to Strike
discard a Melee Action. If it was Conjured, take 1 damage and draw a card. Your next Melee Action critical hits.
2
Bottled Lightning
one use: Permanently convert an Action in hand into a Lightning Action and add chain.
magic lightning item
Code of the Library
start of turn: conjure a Fast Forward. All Grimoires in your deck are memorized. code: Your deck contains 40+ cards with different names.
magic code
Turbo Backpack
This combat, Equipment can be activated 2 times each turn. Whenever you deplete an Equipment, draw 2 cards.
artifact
Summon Essence
Add 2 Essences to your discard pile based on the energy spent. = Vigor. = Pain. = Life.
action
1
Rejuvenation
Gain 1 Bolster and 2 regenerate. unique. grounded.
Infected Blood
Convert all enemy bleeding into poison. Gain 1 potency for every 3 bleeding converted.
Dawnforge uses cookies to help verify your identity and protect against unauthorized access. No personal data is stored. By continuing to use this website, you consent to the use of these cookies.