.bookmouse's cards
🌸
2
Infected Blood
Convert all enemy bleeding into poison. Gain 1 potency for every 3 bleeding converted.
action
1
Rejuvenation
Gain 1 Bolster and 2 regenerate. unique. grounded.
divine action
Summon Essence
Add 2 Essences to your discard pile based on the energy spent. = Vigor. = Pain. = Life.
4
Turbo Backpack
This combat, Equipment can be activated 2 times each turn. Whenever you deplete an Equipment, draw 2 cards.
artifact
3
Code of the Library
start of turn: conjure a Fast Forward. All Grimoires in your deck are memorized. code: Your deck contains 40+ cards with different names.
magic code
Bottled Lightning
one use: Permanently convert an Action in hand into a Lightning Action and add chain.
magic lightning item
Prepare to Strike
discard a Melee Action. If it was Conjured, take 1 damage and draw a card. Your next Melee Action critical hits.
melee action
Infuse Blade
discard a Magic Action. If it was Conjured, draw a Melee Action. Your next Melee Action critical hits.
Redirect Magic
discard a Magic Action. If it was Conjured, draw a card. conjure a copy of a non-unique Magic Action in your hand.
magic action
Ascetic's Strike
Deal 5 damage. Repeat for each code you follow. 2+ Codes: reaping. 3+ Codes: piercing. 4+ Codes: lifedrain.
Dimensional Sundial
8 AM - 8 PM (in real life): Your Magic Actions deal 2 additional damage. Otherwise, gain 2 darkness whenever you play a Magic Action.
magic artifact
8
Sickening Surge
Gain and 1 sickened. corrupted: Gain and 3 sickened instead.
corrupted action
10
Vampire Bat Familiar
Activate to Steal 1 Health, improved by your foe's bleeding. corrupted: Add a Vile Wound to your foe's deck. durability (3/3).
equipment
7
Forbidden Checklist
Lose 7 Health and add a Sin to your deck that you don't already own. If you control all 7, transform into code of the Damned. unique.
18
Code of the Damned
start of turn: Draw a card. Whenever you draw a Sin, your foe also suffers its effect. code: Your deck contains the Seven Deadly Sins.
corrupted code
13
Red Herring
one use: Draw a card and interrupt. garnish: Inflict 1 Jinxed.
ingredient
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