effect
durability
The number of times Equipment can be activated before it's depleted for the remainder of combat.
other
darkness
When dealt damage, take 1 less damage per stack of Darkness. When Darkness runs out, gain Stunned. Your Maximum health is lowered by your total Darkness.
blessing
ferocity
Your next Critical Hit deals 1 additional damage and heals you for 1 health per stack of Ferocity.
CUSTOM
Ferocity
Your next Critical Hit deals 1 additional damage and heals you for 1 health per stack of Ferocity.
CUSTOM
Figmented
Conjure a copy of this card whenever you play a non-conjured version.
CUSTOM
Shadowcast
This card ignores its energy cost while you are in Darkness.