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oowah's cards
Dragon Spit
one use: Gain 1 burning, then transfer your burning to your foe. Draw a card.
item
Intimidating Shout
Inflict 1 silenced. If this is the first card played this round, play it for free. reliable.
action
Prayer Book
Activate to conjure a Prayer. deplete: Gain for every Prayer you've played this combat. 5 durability.
divine equipment
Safeguard
Remove a card from your deck, then delve a card that was removed from your deck. Upgrade it once and add it back into your deck. heavy.
Boomstick
delve and play an Ammo card, then deal 4 damage twice.
ranged basic attack
Bonk!
one use: Gain 1 dazed. Draw a card.
corrupted action
Coin Purse
Add 1 stack for every Lucky Coin you play this combat. After 7 stacks, add a Blackjack to your hand.
equipment
Blackjack
one use: Deal damage equal to 10% of your . on Hit: Inflict 1 dazzled. untempered.
melee basic attack
Participation Trophy
While this is in your deck, you are awarded 1 additional Fateshard at the end of this run. grounded. unplayable. upgradeable.
Lucubrate
one use: Add memorized to a card in your hand. scholar: Add persistent to the same card. If the card was conjured, it becomes permanent.
Lengthy Sermon
This combat, add an untempered Prayer to your hand whenever you finish a performance. Your Prayer cards gain perform.
enchantment
Preach
perform, then conjure a Prayer. This turn, gain 1 zeal and 1 whenever you play a Divine Action. : channel.
divine action
Philanthropy
This turn, gain 1 and 1 zeal whenever you spend . Lose : Increase this by 1. persistent.
Aloe
one use: cleanse your burning and bleeding, then gain 3 regenerate. Add a Seedling to your deck.
ingredient
Bottle of Ketchup
This combat, gain 1 whenever you garnish an Ingredient.
artifact
Infusion of Guile
one use: Gain the next time you play a Potion. Stacks with other Infusions and persists across combats. start of turn: Gain 1 bane.
Infusion of Wisdom
Infusion of Might
No Pain, No Gain
Gain 3 , then lose 3 , then gain 2 , then lose 2 , then gain 1 .
Arcing Noodles
one use: Gain 2 chain. garnish: echo. chain.
Violet Mist
start of turn: Inflict charmed equal to your zeal, then gain 3 regenerate. Gain 1 zeal first if your foe is already charmed. : channel.
magic action
Substituted Reyality
Replace any card in your deck with any card in the game. grounded. Mythic. unique.
Prolixity
Draw a card, then gain 1 for each keyword on this card. unique. upgradeable.
Flax
one use: cleanse your stagger and slow, then gain 3 resilience. Add a Seedling to your deck.
Thawing Breath
Gain 3 focus, then cleanse your frozen. flow (0/3): shift. persistent.
Skeleton Key
Activate an Equipment card. While this is in your deck, you can open any locked door. sinister.
Ouija Board
Activate to conjure a copy of a random card in your discard pile. deplete: Trigger ancestral effects on cards in your hand. 3 durability.
Out to Lunch
interrupt your foe. This turn, gain 1 whenever you play an Ingredient. channel.
Whiteout
attune to Frost. This turn, convert all damage to frozen. channel.
magic frost action
Advent Calendar
Activate: Gain 1 random energy. deplete: Gain 8 random energy. This card's durability persists across combats. 24 durability.
Yule Tide
Inflict 3 frozen. tidal: Inflict 1 drowning. persistent.
ebb action
Inflict 1 drowning. tidal: Inflict 3 frozen. persistent.
flow action
Toy Hammer
Deal 1 damage. on Hit: Inflict 1 dazzled and add a Bonk! to your foe's deck.
Mint
one use: cleanse your poison and charmed, then gain 3 haste. Add a Seedling to your deck.
Stormstone
This combat, Attuned actions can be played for free.
magic artifact
Spirited Spirits
one use: Spend all of your energy, then gain 2 per energy spent. on draw: Potions in your hand gain figmented.
Skull Familiar
Activate to gain 4 ferocity. While in darkness, this card is figmented. 4 durability.
Chaotic Candy
one use: Draw a card. The next card you play this turn is chaotic. persistent.
Spoiled Rotten
This turn, gain 1 whenever a Forbidden Fruit is played. sinister. lasting.
Bad Apple
Add a Forbidden Fruit to your deck. corrupted: Gain . sinister.
Straylight Familiar
start of turn: Gain 2 chain. Activate: Deal 2 damage per card in your hand. deplete: Shuffle this back into your deck. 2 durability.
Don't Play This Card
one use.
Party Crasher
This combat, whenever a Potion is played, conjure a base copy to your hand. ambush: delve a Potion.
Splurgestone
This combat, gain 1 whenever you play a Surge card. upgradeable. heavy.
Glacial Scales
Inflict 5 frozen. start of turn: Gain 1 focus if you are frozen. If you are in form of Dragon gain barrier equal to your frozen. persistent.
frost action
Dragonflight
Gain evasion equal to your focus. start of turn: Gain 1 swiftness if you are in the form of the Dragon. Free if agile. persistent.
Radical Suffusion
Add 1 Charge to cards in your hand. This turn, whenever a card with charges is played, deal 5 piercing damage. unique.
fire action
Plague Of Madness
This combat, cards you draw gain a random keyword. cursed.
corrupted enchantment
Meteor
Deal 100 damage to everyone. grounded. heavy.
Vespertine Charm
Gain 2 darkness. While this is your deck, rewards include cards with darkness. darkness 2.
Merge of Intellect
Gain and 1 focus. mergecraft 1. upgradeable.
I didn't hear a bell
This round, if you would fall below 0 health, gain 1 for each point of overkill damage you take. charges (1/1).
The Ol' Razzledazzle
on Hit: Inflict 2 shocked. flow (0/1): Deal 1 damage. flow (0/3): Deal 3 damage. flow (0/5): Deal 5 damage. finale: Inflict 2 dazzled.
melee action
Hit & Run
conjure a base copy of the last card you played. agile: Reset your ambush. sinister.
Fate's Forge
When this card is drawn, bury it. You may spend 100 Fateshards to upgrade a card in your deck. firecast. grounded. unique.
location
Javelin
Deal 6 damage at the end of your foe's next turn. Inflicts a critical Hit if was used to play this card.
Ditto Potion
one use: delve a card with lasting and add it to your deck. Recall.
Hue-ing Axe
Deal 3 damage. Use : This card is Melee. Use : This card is Ranged. Use : This card is Magic. Use : This card is Divine.
basic attack
Farsight
This turn, cards are discarded to the bottom of your deck. ambush: Draw a card. flanking: Draw a card. grounded.
I Have No Mouth
Gain 1 silenced. The next 3 Magic Actions you play this turn are free. cursed.
I Must Scream
Take 1 damage for each other card in your hand. This turn, your Magic Actions are reliable. cursed.
Magic Is Hard
one use: Permanently convert all Magic Actions and Magic Basic Attacks in your deck into Melee Actions and Basic Attacks.
What Goes Up
one use: Remove a card in your hand from combat. Upgrade it once for each round it is removed from combat. swap. grounded.
Must Come Down
one use: Return the chosen card to your hand and remove its energy cost. It gains untempered.
Infusion of Grace
Infusion of Spite
Infusion of Passion
Glitterwall
This round, inflict 1 dazzled and 1 slow the first time your foe plays an action. lasting.
Bottomless Flask
This combat, your Potions gain lasting.
Infusion Of Ardor
Infusion of Agony
corrupted item
Straylight Tincture
one use: Gain 1 Ethereal.
Loss of Ego
Choose 3 cards in hand. Combine them into a new card using the first card's cost, the second card's effects, and the third card's type.
revelation
Forceforge
Upgrade all upgraded cards in your deck once, then Defile them. Lose 1 maximum per upgrade. charges (1/1). grounded. unique.
Debasing Oil
one use: Choose a card in your hand and Defile it. Draw a card. cursed.
Plans Within Plans
delve a sinister card. If the next card you play is sinister, double its sinister. If it is NOT sinister, it gains sinister. sinister.
Pain Train
Deal 1 damage twice, then increase this by 1 for 1 turn. on Hit: Inflict 1 vulnerable. : channel. Relentless.
Feel The Heat
Inflict stagger equal to your burning at the end of your turn. channel.
Molten Flail
Gain 1 burning, then deal 3 damage. on Hit: Inflict stagger equal to your burning.
Box of Sweets
conjure 3 chaotic Candy. charges (1/1).
Heartforged
one use: Lose 5% of your Maximum , then upgrade a card in your deck once for each lost. corrupted: Defile the card. unique.
Retrospection
At the start of your turn, conjure a free copy of a random card that was removed from your deck. It gains figmented.
Seedling
on draw: bury this and conjure a random Herb to your hand.
Packet of Seeds
Shuffle 5 Seedling cards into your deck. charges (2/2).
Sage
one use: cleanse your dominated and doom, then gain 3 focus. Add a Seedling to your deck. reliable.
Tried and True
Upgrade all upgraded cards in your deck once. empower: Instead, upgrade ALL cards in your deck once. charges (1/1). unique.
Whimsy Bubble
This round, all damage is delayed until the start of your next turn. scholar: lasting and figmented.
Akerue Cookies
one use: delve a revelation. scholar: delve a revelation. grounded.
magic item
Surge of Obstinance
Gain and . upgradeable. waning.
Surge of Insolence
Surge of Arrogance
Surge of Ignorance
Arcane Bomb
Deal 20 damage. Ready after 4 turns. Speed up the timer when you gain chain. grounded. persistent. mergecraft 10. waning 10.
Lucky Dice Bag
conjure a random Lucky Die. charges (1/1).
Lucky Die
Activate: Gain 1 random energy. deplete: Return this to hand, then swap it. If all faces have been played, bury it instead. 1 durability.
Activate: foretell 2. deplete: Return this to hand, then swap it. If all faces have been played, bury it instead. 1 durability.
Activate: Gain 3 . deplete: Return this to hand, then swap it. If all faces have been played, bury it instead. 1 durability.
Activate: Gain 4 armor. deplete: Return this to hand, then swap it. If all faces have been played, bury it instead. 1 durability.
Activate: Gain 5 momentum. deplete: Return this to hand, then swap it. If all faces have been played, bury it instead. 1 durability.
Activate: Gain 6 Maximum . deplete: Return this to hand, then swap it. If all faces have been played, bury it instead. 1 durability.
Borrowed Talent
Destroy an Enchantment in your hand. Imbue its effects for the next 3 combats. cursed. waning.
Proselytize
perform 3, then permanently make a card in your hand Divine. bury a card. charges (2/2).
Supplication
perform, then gain zeal equal to three times your performance (0). Remove all of your blessings at the end of the turn.
Circle of Protection
At the start of your turn, gain 1 armor, 1 barrier, 1 resilience, and 1 pinned, then increase this by 1. channel.
☀️
Disco Ball
This turn, gain 1 reflect and inflict 1 dazzled whenever you perform. lasting.
Essential Oils
This combat, replace "one use" on your Potions with "charges (1/1)".
Casa Nova
Inflict 2 charmed. Repeat for each other type of Nova card you played this combat (0).
Mole-Tek Marbles
This round, inflict 5 stagger and 1 slow when your foe plays an action. persistent.
Embiggen
Permanently gain 1% of your Maximum as Maximum . Your next (0) Basic Attacks inflict a critical Hit. Waxing. grounded. unique.
Immolation
bury your deck, then shuffle your discard pile.
Tailwind
This turn, cards that were to the right of this in your hand lose their bottom energy pip. on draw: Change the tide. lasting.
Headwind
This turn, cards that were to the left of this in your hand lose their bottom energy pip. on draw: Change the tide. lasting.
Polymorph Potion
one use: shift into a random form, then discard your hand. conjure an Anyform Claw for each card you discard.
Shifting Mutagen
one use: shift into a random form, then replace Basic Attacks in your hand with Anyform Claw. discard the rest of your hand.
Potato Cannon
Deal 3 damage. on Hit: Add a Hot Potato to your foe's deck.
Dungeon Dive
This combat, the first time you delve a card each turn gain swiftness equal its cost, then delve again.
Surf & Turf
This combat, add an Unknown Meat to your hand whenever the tide changes.
Spring Fever
Doppelganger
This combat, set your Maximum to 50% of its current value, and your Actions gain echo. grounded.
one use: cleanse your burning and bleeding, then gain 3 regenerate.
Silver Lining
Gain 1 for each of your afflictions that fade at the end of this turn. Increase this by 1 whenever you gain a new affliction. persistent.
Loot Drop
If your foe dies this turn, gain equal to the overkill damage. charges (1/1). grounded.
Haze of Heat
Gain 3 barrier. At the end of this turn, inflict stagger equal to your barrier.
Cleansing Fire
Convert all your afflictions into burning.
Close Quarters
This round, you and your foe may only play Melee Actions. lasting.
Surge of Skill
Gain and draw a card.
Gilded Armor
Activate to convert 3 into 3 armor, then gain 1 reflect. 3 durability.
Afterglow
If your foe dies this turn, gain equal to their burning. charges (1/1). firecast.
Cutting Corners
Permanently remove the topmost energy pip from a card in your hand. charges (2/2).
Scroll of Wisdom
one use: Gain Greater Intellect. grounded. unique. valuable.
Scroll of Guile
one use: Gain Greater Dexterity. grounded. unique. valuable.
Scroll of Might
one use: Gain Greater Strength. grounded. unique. valuable.
Bag of Holding
At the start of your turn, delve an Arrow, Item, Equipment, Map, Treasure, basic attack, Elite Weapon, or Ingredient. heavy. unique.
Monstrous Appendage
delve a Monster Melee Action and play it.
Quick Thinking
Shuffle your hand, then gain . ambush: The next card you play this turn is reliable.
Spring Blossom
delve a card from the 2025 Spring Card Contest and add it to your deck.
Cryofracture
Convert your foe's frozen into brittle.
Permanently increase the effects of waning cards in your deck by 1, then lose 2 Maximum for each card that was altered. defiled. unique.
Furious Fashion
Gain 1 anger for each active Equipment. This turn, conjure a Fury whenever you deplete an Equipment.
Sliver of Hope
Use : Gain 1 rally. Use : Gain 1 Bolster. memorized.
Ring of Hiding
Gain 1 swiftness, then gain evasion equal to your focus. valuable.
Prismatic Spray
one use: This combat, when you Use : Gain . Use : Gain . Use : Gain . valuable.
Nullify
Remove a Deadly card from your foe's deck. charges (2/2).
Fresh Start
On your next turn, start of turn effects trigger twice. If this is the first card played this combat, play it as an enchantment.
Genuflect
Gain a random blessing for each card in your hand. Increase the stacks of each blessing you gain for each time this was played (0).
Eye of Newt
one use: foretell 3. garnish: Draw a card. cursed.
magic ingredient
Toe of Frog
one use: Inflict 1 bane. garnish: Your foe loses 5% of their Maximum . cursed.
Adder's Fork
one use: Gain 1 potency. garnish: Lose all your sated and inflict that much poison. cursed.
Wool of Bat
one use: Gain 2 momentum. garnish: Your next Action has lifedrain. cursed.
Lizard's Leg
one use: Gain 2 regenerate. garnish: Gain 2 reflect. cursed.
Owlet's Wing
one use: Gain 2 focus. garnish: Gain . cursed.
Tongue of Dog
one use: Inflict 2 doom. garnish: interrupt your foe and trigger their doom. cursed.
Blind-worm's Sting
one use: Inflict 2 infected. garnish: Your foe discards a card. cursed.
Boil & Bubble
Add 3 Magic Ingredients to your deck. Increase this by 1 and swap it after you play a cursed card.
Toil & Trouble
Gain 1 potency for each Ingredient in your hand. Increase this by 1 and swap it after you play a cursed card.
Witch's Brew
Destroy two Magic Ingredients in your hand to combine them and create a unique Potion that is added to your deck. cursed.
Brilliant Blood
Gain 1 focus, then inflict bleeding equal to your focus. scholar: swap this.
Bloody Brilliant
Gain focus equal to your foe's bleeding, then swap this.
Black Hole
Remove your foe from combat. You do not receive any rewards or experience. unplayable against Bosses or Mini-Bosses.
Looming Shadow
This turn, gain darkness equal to the energy cost of the next card you play. lasting.
No Loose Ends
one use: Permanently remove all costs from cards in your deck. heavy.
Unbridled Rage
Shuffle a Fury into your deck for each stack of anger you have.
Accolades
This combat, conjure a Flourishing Bow whenever you finish a performance.
Doomstick
Deal 6 damage. Inflict doom for each damage dealt. on Hit: interrupt and trigger your foe's doom.
Recoup
Spend 3 to return a card from your discard pile to your hand. charges (3/3).
Time to Shrine
While this is in your deck, you may Rest at Shrines. one use: Shrines can be used twice for the rest of this run. unplayable.
Shooting Star
Make a Wish.
Rummage Sale
Gain 1 for each card in your discard pile. echo for each valuable card in your discard pile. swap.
Sick Pay
Spend 1 and inflict a random affliction with 3 stacks. corrupted: Recall. upgradeable.
Studded Knuckles
This turn, whenever you Hit with a Melee Action, deal 1 piercing damage and inflict 1 vulnerable. channel. Relentless.
Glass Lance
Deal 10 piercing damage. This card has untempered while it is in your discard pile.
ranged action
Time Skip
Convert your afflictions into haste. If this card did not begin combat in your deck, also convert your foe's blessings into slow. chain.
Homing Shot
Inflict Marked, then conjure a copy of every Arrow that was played this turn. Vigil: Play 5 Arrows in a row.
Reverberating Strike
Deal damage equal to the last damage dealt this turn (0). crushing: Recall.
Class Codex
Activate to use a Weapon Power from your class you haven't already used during this run. deplete: Destroy this. 4 durability. grounded.
Supercharge
delve a card with chain. If the next card you play has chain, double its chain. If it does NOT have chain, it gains chain. 3 chain.
lightning action
Smokescreen
Gain 3 evasion. This turn, whenever you discard a basic attack, make a basic attack. lasting.
Monster Revolution
Exchange your hand with your foe's. Monstrous: Add a copy of this to your foe's deck. charges (1/1).
Bitter Pill
one use: conjure and play a random Monster Action. Monstrous: Add a copy of this to your discard pile.
Hideous Laughter
Gain 1 ferocity, then inflict 10 Fear. Monstrous: Shuffle any Monster Cards from your discard pile into your deck.
Bone Spurs
This combat, whenever you hit with a Melee Action, inflict 1 Fear. Monstrous: Increase this by 3 whenever you play a Monster Card.
Monster's Lament
Draw a card. If it's a Monster Card, draw another. Monstrous. charges (3/3).
Tormented Form
Gain 1 ferocity and inflict 1 Fear for each Monster Card in your deck. Monstrous: Your next Melee Action inflicts a critical Hit.
Mutagenic Shift
Destroy a Monster Card in your hand. Shuffle a base copy of it and a card your foe played last round into your discard pile. Monstrous.
Parasitic Spore
Deal 1 damage. on Hit: conjure a copy of a card in your foe's hand to your discard pile.
delve a Monster Melee Action and play it. Monstrous: Shuffle a copy of the card into your deck.
Mounting Horror
Inflict 3 Fear for each card in your hand. Increase this by 1 whenever you play a Monster Card. Monstrous. persistent.
Gruesome Glare
Inflict 1 weakness and 10 Fear. Monstrous: Draw a card from your foe's deck.
Full Mutation
Permanently replace all Ranged and Melee Actions in your deck with Ranged and Melee Actions from your foe's deck. Monstrous. unique.
Vicious Mockery
This turn, inflict 1 weakness and 10 Fear whenever you make or play a basic attack. lasting.
Adaptive Cells
Permanently replace a Monster Card in your hand, deck, or discard pile with one of your foe's cards. Monstrous. charges (2/2).
Monstrous Weapon
Use your weapon power to start next combat with a Gift of Nature. Passive: Gain the Teratogenic talent. Usable every 2 combats.
Malformation
conjure a copy of your foe's hand into your deck. Monstrous: Draw a card for each card copied this way. unique.
Thrash & Flail
Deal 1 damage for every Monster Melee Action in your deck. Monstrous: Inflict 1 Fear for each damage dealt.
Strange Growth
conjure a random Monster Enchantment. Monstrous. unique.
Advance to the Rear
foretell 3. This turn, draw a card for each card you discard when you end your turn.
Speak With The Dead
foretell 3. ancestral: conjure a copy of a card in your discard pile into your deck, then draw a card.
Jar of Jam
This combat, gain 1 sated whenever you gain a level of Cooking. Increase this by 1 whenever you garnish.
Picnic Basket
This turn, whenever you create an Ingredient, conjure 1 more. Vigil: Gain a level of Cooking. charges (3/3).
Code of Monstrosity
Your foe gains 1 weakness and 10 Fear whenever anyone gains any amount of energy. code: Your deck contains only Monster Cards.
corrupted code
Book of Bad Things
one use: delve a Monster code and add it to your deck, then gain the Teratogenic talent. Monstrous.
corrupted artifact
Cheese Wedge
Gain for each remaining Charge, then permanently remove a Charge. garnish: Double your sated. deplete: Destroy this. charges (4/4).
divine ingredient
Turn the Grave
foretell 5. ancestral: conjure a copy of your discard pile into your deck, then draw three cards.
Feast of Flowers
Deal 1 damage for each type of energy you have (0), then gain equal to the damage dealt. empower: Gain .
Crown of Unity*
*Rework. Activate to conjure a Surge. deplete: conjure a Coronation into your deck. 5 durability.
Summer Breeze
delve a card from the 2025 Summer Card Contest and add it to your deck.
Spare Change
This turn, gain a stack of Ammo whenever you discard a Lucky Coin.
Plot Twist
Inflict shocked equal to your current performance.
Flying Carpet
This combat, your cards cost one less to play. valuable.
Steel-Blooded
This turn, gain 3 armor whenever you play a card that costs . rebound (0/2): Gain Fortified. lasting.
Jar of Honey
This combat, gain 1 slow whenever you gain a level of Cooking. start of turn: Gain equal to your slow.
Sticky Bomb
Deal 3 damage and inflict that much slow. Ready after 2 turns. Speed up the timer when you use a charge. persistent.
Stink Bomb
Deal 5 damage, then inflict 50 Fear. Ready after 3 turns. Speed up the timer when you use a Charge. persistent.
Word Games
perform once for each word in this card's name. start of turn: swap the name on this card. persistent.
Hellitosis
Inflict 1 random affliction(s). corrupted: echo this if your foe already has that affliction. upgradeable.
Bad Facsimile
one use: Choose a card in your hand. It permanently gains 1 Charge and figmented.
Liquid Courage
one use: Gain 1 Bolster. Draw a card.
Adventurer's Log
Activate to upgrade a card in your hand. This gains 1 durability when you upgrade a card outside of combat. 1 durability.
Totem Circle
order: Gain 2 for each of your Totems. chaos: perform 1 for each of your Totems.
Guardian's Girdle
Gain 1 armor at the start of your turn. Activate to gain 1 Bolster and Fortified. 1 durability.
Eating Contest
This combat, whenever anyone plays a card that isn't an Ingredient, add an Ingredient to their hand.
Concentrate The Mind
This combat, gain 1 focus whenever you play an Action. At 20 stacks, cleanse your focus and create a revelation.
one use: delve a revelation. on draw: conjure a Stardart. heavy. valuable.
Presto Change-o
Waterwalk
foretell 3. cascade: Draw a card. flow (0/3): Change the tide. channel: Your cards are discarded to the bottom of your deck.
Fast Food
While in this stance: Gain 1 momentum whenever you play an Ingredient, and gain 1 haste whenever you garnish. You are immune to slow.
Chaos Ball
You and your foe both gain a random number of afflictions and a random number of blessings a random number of times. chaotic. charges (1/1).
Around the Corner
This combat, foretell 1 at the start of your turn. memorized.
Calculated Strike
Deal 2 damage. on Hit: This turn, your Melee Actions are piercing. sinister.
Mole-Tek Vendomatic
Activate to spend 5 and delve ANY Potion. 6 durability.
Fill the Void
Increase the effects of waning cards in your hand by 1.
Sword & Board
This turn, shuffle an untempered Tower Shield into your deck whenever you make or play a basic attack.
Weird Magic
This combat, shuffle the costs of cards in your hand whenever you conjure a Magic Action.
Cup of Kings
conjure a Panacea. on draw: Gain 1 zeal. persistent. unique.
divine artifact
Scabbard
one use: Permanently convert the next basic attack you play into an Equipment with durability equal to twice its energy cost. grounded.
Empty Strike
Deal 1 damage, then double this. waning.
Fizzy Drink
one use: Gain Flying. grounded.
Take Five
Steal up to 5 stacks of a random blessing. ambush: Inflict an equal amount of slow.
Tuning Fork
perform 1. At the end of this combat, you may transform a card in your deck into a different card of the same color and rarity. unique.
Clockwork Mechanism
This combat, gain 1 haste whenever momentum is removed. upgradeable.
perform 3, then permanently make a card in your hand Divine. bury a card. charges (3/3).
Brains Over Brawn
Lose 1 Strength, then gain 1 Intellect. on draw: swap this if your Strength is 0.
Brawn Over Brains
Lose 1 Intellect, then gain 1 Strength. on draw: swap this if your Intellect is 0.
Corpse Bread
one use: Gain 2 souls. garnish: Return a random card in your discard pile to your hand.
Vow of Silence
Your Magic Actions are free. start of turn: conjure a Magic Action. code: Your deck contains no Magic Actions.
magic code
Balefire
Deal 5 damage. execute: Enemies that share your foe's name are removed from the current Canto. grounded. unique.
Deeper Wounds
Inflict a deep wound. channel: Deep Wounds are 25% more deadly. unique.
Killer's Code
Deep Wounds are 25% more deadly. code: The last foe you defeated was slain with a deep wound.
Pack Mule
Mounted: Draw a card. Dismount: conjure a random Potion. Loyal.
Wyldheart Tiger
Mounted: Inflict 1 bleeding. Dismount: Gain 1 ferocity. Play a basic attack in your hand for free. Loyal.
Goliath Turtle
Mounted: Gain 3 armor. Dismount: foretell 3, then draw a card. Loyal.
StormStag
Mounted: conjure a Zap. Dismount: conjure a Starbolt. Loyal.
Royal Destrier
Mounted: Gain 1 rally. Dismount: conjure a random Treaty. Loyal.
Juvenile Woodwyrm
Mounted: Gain 1 evasion. Dismount: Refresh your ambush. Your next Hit inflicts 3 poison. Loyal.
Raging WarBull
Mounted: Add a Fury to your discard pile. Dismount: Inflict 3 stagger. Your next Hit has rampage. Loyal.
Giant Bone Spider
Mounted: Gain 1 barrier. Dismount: Gain 1 anger. The next card you play is defiled. Loyal.
corrupted equipment
Golden Gryphon
Mounted: Gain 1 zeal. Dismount: cleanse an affliction. Your next Hit inflicts a critical Hit. Loyal.
Bard's Blade
Deal 3 damage. flanking: Gain barrier equal to your current performance (0). rebound (0/30): Transform into Foile, the Singing Sword. heavy.
melee artifact
Singing Sword
Deal 3 damage, then perform 1. ambush: perform 1. flow (0/3): perform 1. flanking: perform 1. finale: perform 1.
Something Box
imprint the next Surge you play. Activate to augment the next basic attack you play: = 1 focus. = 1 momentum. = 1 armor.
Desert Veil*
*Rework. Gain 1 swiftness. Cantrip. unique.
Bent Blade
Deal 3 damage. Tarnished.
Potion of Vitality*
*Rework. Gain 3 . Tarnished.
Arcane Spark
Deal 1 damage. Gain 1 Arcana. chain.
Blood Cult
one use: Add a Sanguine Shrine to the current Canto. darkness 8. grounded.
Orison
conjure a Divine Action. Vigil: Play 3 Prayer cards in a single turn.
Vial of Twilight
one use: Double your darkness. Draw a card. darkness 10. unique.