oowah's cards
Bottle of Burnt Brew
one use: Gain 1 burning, then transfer your burning to your foe.
item
Out to Lunch
This turn, gain 1 and interrupt whenever you play an Ingredient. Return this to your hand after entering a stance. lasting.
action
Intimidating Shout
Inflict 1 silenced. If this is the first card played this turn, play it for free.
Prayer Book
Activate to conjure a Prayer. deplete: Gain for every Prayer you've played this combat. 5 durability.
divine equipment
Ring the Planet
When an action would deal damage this combat, negate the damage and instead inflict an equivalent amount of stagger.
melee enchantment
Baby Mimics
When drawn, lose half your . While this is in your deck, whenever you would gain 1 , gain 1 . cursed, unplayable, valuable.
corrupted item
Safeguard
Remove a card from your deck. Return to hand a card that was removed from your deck and upgrade it once for each combat it was removed.
Boomstick
delve and play an Ammo card, then deal 4 damage twice.
ranged basic attack
Toy Hammer
Deal 0 damage. ambush and on Hit: Inflict 1 dazzled. finale and on Hit: Add a Bonk! to your foe's deck.
melee basic attack
Bonk!
one use: Gain 1 dazed. Draw a card.
corrupted action
Skull Familiar
Activate to gain 3 ferocity. While in darkness, this card is Figmented. 3 durability. Shadowcast.
equipment
Stormstone
This combat, Attuned actions can be played for free.
magic artifact
Coin Purse
Gain 1 stack for every Lucky Coin you play. After 7 stacks, conjure a Blackjack.
Blackjack
one use: Deal damage equal to 10% of your . Inflict 1 dazzled.
Participation Trophy
While this is in your deck, you are awarded 1 additional Fateshard at the end of this run. upgradeable. unplayable.
Lucubrate
Add memorized to a card in your hand. If the card was conjured, it becomes permanent. charges (2/2).
Proselytize
This turn, gain whenever you perform. Uncorrupted: Gain zeal equal to your .
Lengthy Sermon
This combat, conjure a Prayer whenever you finish a performance. Your Prayer cards gain perform.
enchantment
Preach
perform, then conjure a Prayer. Gain 1 zeal and 1 . upgradeable.
divine action
Philanthropy
This turn, gain 1 and 1 zeal whenever you spend . Lose : Increase this by 1. persistent.
Elemental Shift
When you attune, swap this to a different Location. persistent. unplayable.
location
The Firelands
This combat, upgrade an action you play by the amount of burning it inflicts. When you inflict 20 burning, destroy this. unique. persistent.
The Frostlands
This combat, upgrade an action you play by the amount of frozen it inflicts. When you inflict 20 frozen, destroy this. unique. persistent.
The Stormlands
This combat, upgrade an action you play by the amount of chain it gives. When you gain 20 chain, destroy this. unique. persistent.
Dragonflight
Gain evasion equal to your focus. If you are in form of the Dragon, gain swiftness as well.